ELIZABETH BARON VR & Advanced Visualization Tech Specialist Ford Motor Company Elizabeth Baron is a Technical Specialist in Virtual Reality and Advanced Visualization at Ford Motor Company. She has been the driving force in the development and deployment of immersive vehicle verification technology at Ford Motor Company. She is the principle inventor of the Ford immersive Vehicle Environment (FiVE) process and technology. Elizabeth became the first Virtual Reality Technical Specialist at Ford, a position she asked to create so that she could grow the technology with the Company. Elizabeth was awarded the highest technical award in Ford Motor Company, the Dr. Haren Gandhi Research and Innovation Award, honouring her career in immersive visualization and her technical leadership.

ELIZABETH BARON
VR & Advanced Visualization Tech Specialist
Ford Motor Company

Elizabeth Baron is a Technical Specialist in Virtual Reality and Advanced Visualization at Ford Motor Company. She has been the driving force in the development and deployment of immersive vehicle verification technology at Ford Motor Company. She is the principle inventor of the Ford immersive Vehicle Environment (FiVE) process and technology. Elizabeth became the first Virtual Reality Technical Specialist at Ford, a position she asked to create so that she could grow the technology with the Company. Elizabeth was awarded the highest technical award in Ford Motor Company, the Dr. Haren Gandhi Research and Innovation Award, honouring her career in immersive visualization and her technical leadership.

RYAN PETERSON CEO Finger Food Studios Finger Food’s resident futurist, Ryan Peterson is our rocket fuel. His extraordinary vision and strategic planning comes through a deep understanding of human history. His business development expertise and leadership skills lead Finger Food to pivot from a video game company to a world-class technology company that is radically evolving the way industries work and a leader of the holographic revolution. Ryan brings immeasurable value to Finger Food by setting the course of the organization and generating incredible business opportunities. In just seven years, Finger Food has catapulted from a basement start up, to a multi-million-dollar company with over 100 employees and a global customer base. Under Ryan’s leadership as CEO, Finger Food has seen tremendous growth, including an uptick in revenue by 30 times. Finger Food is a world-class technology company that designs and develops immersive Mobile, MR/AR/VR, Internet of Things (IoT), Machine Learning, Cloud and Entertainment products.

RYAN PETERSON
CEO
Finger Food Studios

Finger Food’s resident futurist, Ryan Peterson is our rocket fuel. His extraordinary vision and strategic planning comes through a deep understanding of human history. His business development expertise and leadership skills lead Finger Food to pivot from a video game company to a world-class technology company that is radically evolving the way industries work and a leader of the holographic revolution.

Ryan brings immeasurable value to Finger Food by setting the course of the organization and generating incredible business opportunities. In just seven years, Finger Food has catapulted from a basement start up, to a multi-million-dollar company with over 100 employees and a global customer base. Under Ryan’s leadership as CEO, Finger Food has seen tremendous growth, including an uptick in revenue by 30 times.

Finger Food is a world-class technology company that designs and develops immersive Mobile, MR/AR/VR, Internet of Things (IoT), Machine Learning, Cloud and Entertainment products.

EVELYN MIRALLES Lead VR Innovator NASA For more than 20 years, Evelyn Miralles has worked at NASA Johnson Space Center for the Virtual Reality Laboratory to enhance Human Spaceflight. Her work as Virtual Reality Principal Engineer and Technology Strategist has been integral to train astronauts to perform one of the most dangerous excursions of their lives, working outside a spacecraft in microgravity. Miralles has supported most the Space Shuttle and all of the International Space Station missions since 1992. She co-wrote the Dynamic Onboard Ubiquitous Graphics software (DOUG) which has been called ‘fundamental’ for flight planning and was honoured with multiple Outstanding Flight Software awards. She is also the recipient of numerous NASA recognitions, including the NASA Flight Safety Award, and professional, such as the ‘CNET in Spanish Top 20 Most Influential Hispanics in the US’ for 2 years in a row, 2015 and 2016. She is also the recipient of the ‘Distinguished Alumna Award’ by the University of Houston Clear Lake in 2016. 

EVELYN MIRALLES
Lead VR Innovator
NASA

For more than 20 years, Evelyn Miralles has worked at NASA Johnson Space Center for the Virtual Reality Laboratory to enhance Human Spaceflight. Her work as Virtual Reality Principal Engineer and Technology Strategist has been integral to train astronauts to perform one of the most dangerous excursions of their lives, working outside a spacecraft in microgravity. Miralles has supported most the Space Shuttle and all of the International Space Station missions since 1992. She co-wrote the Dynamic Onboard Ubiquitous Graphics software (DOUG) which has been called ‘fundamental’ for flight planning and was honoured with multiple Outstanding Flight Software awards. She is also the recipient of numerous NASA recognitions, including the NASA Flight Safety Award, and professional, such as the ‘CNET in Spanish Top 20 Most Influential Hispanics in the US’ for 2 years in a row, 2015 and 2016. She is also the recipient of the ‘Distinguished Alumna Award’ by the University of Houston Clear Lake in 2016. 

 
TOM EMRICH Founder We Are Wearables Sometimes called the “man from the future” Tom Emrich is a leading voice in wearable technology committed to driving adoption and innovation in technology augmenting the human experience. He is an investor and partner at Super Ventures, the first fund and incubator dedicated to augmented reality and a community builder, founding We Are Wearables, the largest wearable tech community of its kind in the world with a reach of over 100,000 and chapters across North America. He is also co-producer of Augmented World Expo (AWE) the largest AR and VR conference now in California, Europe and Asia. Tom has been recognized as a global influencer for both wearable tech and virtual reality and has presented talks at major conferences such as TEDx, WT Conference, Wearable Technology Show, TOM*FW, and FITC and regularly appears in the media as a wearable tech expert including The New York Times, CNN, BBC, CBC, Readers Digest and FASHION magazine. His passion for this space is driven by his belief that wearable tech plays a critical role in our human evolution. You can follow his thoughts on Twitter @TomEmrich.

TOM EMRICH
Founder
We Are Wearables

Sometimes called the “man from the future” Tom Emrich is a leading voice in wearable technology committed to driving adoption and innovation in technology augmenting the human experience. He is an investor and partner at Super Ventures, the first fund and incubator dedicated to augmented reality and a community builder, founding We Are Wearables, the largest wearable tech community of its kind in the world with a reach of over 100,000 and chapters across North America. He is also co-producer of Augmented World Expo (AWE) the largest AR and VR conference now in California, Europe and Asia. Tom has been recognized as a global influencer for both wearable tech and virtual reality and has presented talks at major conferences such as TEDx, WT Conference, Wearable Technology Show, TOM*FW, and FITC and regularly appears in the media as a wearable tech expert including The New York Times, CNN, BBC, CBC, Readers Digest and FASHION magazine. His passion for this space is driven by his belief that wearable tech plays a critical role in our human evolution. You can follow his thoughts on Twitter @TomEmrich.

 
ALAN SMITHSON Co-Founder & CEO MetaVRse Alan Smithson is an entrepreneur and investor who has always been on the cutting edge of emerging technologies. After graduating from University of Guelph with a Molecular Biology degree, Alan realized technology and music were his passions. He pursued a career in the DJ industry which developed into an AV Production & DJ Company, Star Productions Inc; leading to the creation of the EMULATOR, the world’s first touchscreen DJ System. His latest endeavor as Co-Founder & CEO of MetaVRse has entered him into the world of virtual and augmented reality experiences, becoming a leader in business applications for AR/VR and providing insight into this exploding field of technologies. Alan has been recognized as an industry pioneer, and was recently mentioned in an article on “10 Virtual Reality Leaders you should follow in 2016”. Equally comfortable behind a turntable or a group of Fortune 500 executives, Alan continues to evolve MetaVRse and its innovations, and is working on his third book, “Virtual and Augmented Reality for Marketing”.

ALAN SMITHSON
Co-Founder & CEO
MetaVRse

Alan Smithson is an entrepreneur and investor who has always been on the cutting edge of emerging technologies. After graduating from University of Guelph with a Molecular Biology degree, Alan realized technology and music were his passions. He pursued a career in the DJ industry which developed into an AV Production & DJ Company, Star Productions Inc; leading to the creation of the EMULATOR, the world’s first touchscreen DJ System. His latest endeavor as Co-Founder & CEO of MetaVRse has entered him into the world of virtual and augmented reality experiences, becoming a leader in business applications for AR/VR and providing insight into this exploding field of technologies. Alan has been recognized as an industry pioneer, and was recently mentioned in an article on “10 Virtual Reality Leaders you should follow in 2016”. Equally comfortable behind a turntable or a group of Fortune 500 executives, Alan continues to evolve MetaVRse and its innovations, and is working on his third book, “Virtual and Augmented Reality for Marketing”.

 
ERIC HINE Executive Producer Archiact Eric Hine is the Executive Producer at Archiact, one of the largest VR content providers in the world. He built and published 12+ products on almost every VR platform. He has been developing games for over 10 years professionally and playing games for over 30 years. Eric’s roles as Lead Designer and Producer at PopCap Games, Product Manager at DeNA, and Associate Producer at Electronic Arts have made him a key leader in the gaming and entertainment industries.   

ERIC HINE
Executive Producer
Archiact

Eric Hine is the Executive Producer at Archiact, one of the largest VR content providers in the world. He built and published 12+ products on almost every VR platform. He has been developing games for over 10 years professionally and playing games for over 30 years. Eric’s roles as Lead Designer and Producer at PopCap Games, Product Manager at DeNA, and Associate Producer at Electronic Arts have made him a key leader in the gaming and entertainment industries. 






 

 
TONY BEVILACQUA Founder & CEO cognitiveVR Tony is the Founder and CEO of cognitiveVR, which provides analytics backed developer tools for virtual and augmented reality experiences. cognitiveVR's mission is to help VR developers understand the way users experience their VR worlds. To accomplish this goal, Tony and the rest of the cognitiveVR team has built a series of multiplatform geo-spatial analysis tools that allow anyone to quickly and easily understand the behavior and interactions of their users in virtual and augmented reality.  Prior to founding cognitiveVR, Tony co-founded and exited another startup that focused on revenue optimization and data analytics for enterprise customers.

TONY BEVILACQUA
Founder & CEO
cognitiveVR

Tony is the Founder and CEO of cognitiveVR, which provides analytics backed developer tools for virtual and augmented reality experiences. cognitiveVR's mission is to help VR developers understand the way users experience their VR worlds. To accomplish this goal, Tony and the rest of the cognitiveVR team has built a series of multiplatform geo-spatial analysis tools that allow anyone to quickly and easily understand the behavior and interactions of their users in virtual and augmented reality. 

Prior to founding cognitiveVR, Tony co-founded and exited another startup that focused on revenue optimization and data analytics for enterprise customers.

 
CHAD EIKHOFF CEO & Founder TRICK 3D Chad Eikhoff is the CEO and founder of TRICK 3D, an Atlanta-based media studio specializing in the creation of virtual worlds through 3D animation and virtual reality (VR). Chad and his teams focus on creating high-quality virtual worlds and sets, leading-edge VR and AR content and experiences, character animations, photo-real architectural visualizations and more. As a filmmaker, Chad has produced and directed several originals – most notably the hit animated holiday special, “An Elf’s Story.” Today, Chad applies his creative energies to serving as a VR and AR innovation partner for Fortune 100 and entertainment companies across the globe. TRICK 3D’s brand roster includes leaders such as AT&T, Aflac, Delta Air Lines and more as well as entertainment giants such as Turner Broadcasting System, CBS and others. Chad is also spearheading Georgia VR in partnership with the Metro Atlanta Chamber of Commerce – a brain trust dedicated to furthering VR and AR innovation throughout the state of Georgia.  

CHAD EIKHOFF
CEO & Founder
TRICK 3D

Chad Eikhoff is the CEO and founder of TRICK 3D, an Atlanta-based media studio specializing in the creation of virtual worlds through 3D animation and virtual reality (VR). Chad and his teams focus on creating high-quality virtual worlds and sets, leading-edge VR and AR content and experiences, character animations, photo-real architectural visualizations and more. As a filmmaker, Chad has produced and directed several originals – most notably the hit animated holiday special, “An Elf’s Story.”

Today, Chad applies his creative energies to serving as a VR and AR innovation partner for Fortune 100 and entertainment companies across the globe. TRICK 3D’s brand roster includes leaders such as AT&T, Aflac, Delta Air Lines and more as well as entertainment giants such as Turner Broadcasting System, CBS and others. Chad is also spearheading Georgia VR in partnership with the Metro Atlanta Chamber of Commerce – a brain trust dedicated to furthering VR and AR innovation throughout the state of Georgia.



 

 
TIMOTHY PORTER Co-Founder Underminer Studios With more than nine years in the entertainment industry, a strong foundation in art, along with a mind sharp for technical details, Timothy Porter wants to change the perspective on how technology can solve real problems. Often described as an efficiency expert, he excels at creating unified systems that enable intuitive and collaborative workflows for projects. He focuses on streamlining pipelines, optimizing on multiple platforms, and creating tools that allow for a great overarching view. Using lessons learned from early-career gaming roles to develop custom methodologies that bridge industry gaps, he will help create the paradigms that will shape the market for bleeding edge technology. He co-owns Underminer Studios with his wife; they are using technology for the betterment of the world.  

TIMOTHY PORTER
Co-Founder
Underminer Studios

With more than nine years in the entertainment industry, a strong foundation in art, along with a mind sharp for technical details, Timothy Porter wants to change the perspective on how technology can solve real problems. Often described as an efficiency expert, he excels at creating unified systems that enable intuitive and collaborative workflows for projects. He focuses on streamlining pipelines, optimizing on multiple platforms, and creating tools that allow for a great overarching view. Using lessons learned from early-career gaming roles to develop custom methodologies that bridge industry gaps, he will help create the paradigms that will shape the market for bleeding edge technology. He co-owns Underminer Studios with his wife; they are using technology for the betterment of the world.






 

 
HAIG ARMEN Assistant Professor of Design and Dynamic Media Emily Carr University of Art + Design Haig Armen is an Assistant Professor of Design and Dynamic Media at Emily Carr University of Art + Design and a designer living in Vancouver, Canada. For a number of years Haig has been exploring the intersection of art and programming, focusing on the areas of data visualization, gestural interfaces and wearable technology. His research centres around designing Meta Products – network-enabled objects and design-led entrepreneurship. As a producer of CBC Radio 3′s groundbreaking online magazine during 2001-2005, Haig created editorial and design strategies that have earned CBC international accolades. Haig has had the honour of winning a variety of awards throughout his design career, including three Webby Awards, two Prix Italia for Web Arts and Drama and a Gold Medal from the Art Director’s Club of New York to name only a few.

HAIG ARMEN
Assistant Professor of Design and Dynamic Media
Emily Carr University of Art + Design

Haig Armen is an Assistant Professor of Design and Dynamic Media at Emily Carr University of Art + Design and a designer living in Vancouver, Canada. For a number of years Haig has been exploring the intersection of art and programming, focusing on the areas of data visualization, gestural interfaces and wearable technology. His research centres around designing Meta Products – network-enabled objects and design-led entrepreneurship.

As a producer of CBC Radio 3′s groundbreaking online magazine during 2001-2005, Haig created editorial and design strategies that have earned CBC international accolades. Haig has had the honour of winning a variety of awards throughout his design career, including three Webby Awards, two Prix Italia for Web Arts and Drama and a Gold Medal from the Art Director’s Club of New York to name only a few.

HEIDI BUCK Director, Battlespace Exploitation of Mixed Reality (BEMR) Lab, SPAWAR Systems Center, Pacific Ms. Heidi Buck joined the Space and Naval Warfare Systems Center, Pacific (SSC Pacific) in 2002 after receiving her Masters Degree from the University of California, San Diego (UCSD) in Electrical Engineering with a focus in Signal and Image Processing. In January 2015 she founded the Battlespace Exploitation of Mixed Reality (BEMR) Lab, a space for innovative thinkers to leverage low cost commercial sector technology in the mixed reality (virtual and augmented reality) space for collaboration between warfighter, researcher, government, industry and academia. The lab has received national attention, including visits from the Secretary of Defense, Congressmen, Fortune 500 CEOs, military leaders and numerous other VIPs. In less than two years the lab handled visits and demonstrations to nearly 5000 people, including numerous STEM and outreach events.    

HEIDI BUCK
Director, Battlespace Exploitation of Mixed Reality (BEMR) Lab, SPAWAR Systems Center, Pacific

Ms. Heidi Buck joined the Space and Naval Warfare Systems Center, Pacific (SSC Pacific) in 2002 after receiving her Masters Degree from the University of California, San Diego (UCSD) in Electrical Engineering with a focus in Signal and Image Processing. In January 2015 she founded the Battlespace Exploitation of Mixed Reality (BEMR) Lab, a space for innovative thinkers to leverage low cost commercial sector technology in the mixed reality (virtual and augmented reality) space for collaboration between warfighter, researcher, government, industry and academia. The lab has received national attention, including visits from the Secretary of Defense, Congressmen, Fortune 500 CEOs, military leaders and numerous other VIPs. In less than two years the lab handled visits and demonstrations to nearly 5000 people, including numerous STEM and outreach events.

 

 

 
AIMEE SHIER Executive Creative Director CNN Digital Aimee Herr Schier is an Emmy Award-winning Executive Creative Director and Designer. As CNN’s executive creative director, Schier specializes in multimedia and interactive digital products, strategy, branding and conceptual creative development of large-scale multi-platform initiatives. Aimee joined CNN Digital four years ago to head up its innovative Digital Design group and is responsible for expanding CNN Digital’s design approach to product design and marketing, which includes the design for apps, wearable gear and TV integration products such as CNN on AppleTV which was named one of Apple’s Best Apps of 2016. Notably, Schier led a team from CNN editorial, design and product to create a game-changing mobile-first, multimedia channel for Snapchat Discover. As well as the product design for the CNN experience on Google Daydream VR, creating CNN’s first immersive VR experience and bringing the user into the field to experience a news story first hand.  

AIMEE SHIER
Executive Creative Director
CNN Digital

Aimee Herr Schier is an Emmy Award-winning Executive Creative Director and Designer. As CNN’s executive creative director, Schier specializes in multimedia and interactive digital products, strategy, branding and conceptual creative development of large-scale multi-platform initiatives. Aimee joined CNN Digital four years ago to head up its innovative Digital Design group and is responsible for expanding CNN Digital’s design approach to product design and marketing, which includes the design for apps, wearable gear and TV integration products such as CNN on AppleTV which was named one of Apple’s Best Apps of 2016. Notably, Schier led a team from CNN editorial, design and product to create a game-changing mobile-first, multimedia channel for Snapchat Discover. As well as the product design for the CNN experience on Google Daydream VR, creating CNN’s first immersive VR experience and bringing the user into the field to experience a news story first hand.

 

 
HRISH LOTLIKAR Co-Founder & CBDO Rogue Initiative Hrish is Co-Founder and Chief Business Development Officer of The Rogue Initiative, a Los Angeles-based entertainment studio composed of award-winning entertainment industry professionals including alumni from Amblin Entertainment, Pixar, Dreamworks Animation, Disney, and Activision Entertainment creating new cinematic interactive virtual reality, feature film, and television content. Hrish was a founding Managing Partner of EastLabs, a seed stage venture capital fund, and the Senior Business Developer/Global Evangelist at Toptal, backed by Andreessen Horowitz. He was previously in venture capital at SpencerTrask Ventures in NYC, an investment banker at HSBC Securities, and at UBS Investment Bank in investment banking/M&A and in global business development at management consulting firm Aon Hewitt.  

HRISH LOTLIKAR
Co-Founder & CBDO
Rogue Initiative

Hrish is Co-Founder and Chief Business Development Officer of The Rogue Initiative, a Los Angeles-based entertainment studio composed of award-winning entertainment industry professionals including alumni from Amblin Entertainment, Pixar, Dreamworks Animation, Disney, and Activision Entertainment creating new cinematic interactive virtual reality, feature film, and television content. Hrish was a founding Managing Partner of EastLabs, a seed stage venture capital fund, and the Senior Business Developer/Global Evangelist at Toptal, backed by Andreessen Horowitz. He was previously in venture capital at SpencerTrask Ventures in NYC, an investment banker at HSBC Securities, and at UBS Investment Bank in investment banking/M&A and in global business development at management consulting firm Aon Hewitt.
 

 
DENNY UNGER CEO & Creative Director Cloudhead Games Denny is a VR pioneer/designer, spearheading the critically acclaimed “The Gallery: Call of the Starseed” launch title for the HTC Vive. With consultation credits including Valve, HTC, Oculus VR and 20th Century Fox, Denny’s work in innovative solutions for VR traversal and interaction, gave rise to “VR Comfort Mode’, and more recently ‘Blink”. Both solutions now broadly adopted and referenced in VR best practice guides industry wide. As a thought leader working in VR since late 2012, Denny regularly speaks at events, sharing his experience and vision on how VR will impact our lives.  

DENNY UNGER
CEO & Creative Director
Cloudhead Games

Denny is a VR pioneer/designer, spearheading the critically acclaimed “The Gallery: Call of the Starseed” launch title for the HTC Vive. With consultation credits including Valve, HTC, Oculus VR and 20th Century Fox, Denny’s work in innovative solutions for VR traversal and interaction, gave rise to “VR Comfort Mode’, and more recently ‘Blink”. Both solutions now broadly adopted and referenced in VR best practice guides industry wide. As a thought leader working in VR since late 2012, Denny regularly speaks at events, sharing his experience and vision on how VR will impact our lives.


 

 
BRIAN ROTH VP Sales Immersv Brian is a 12 year advertising technology veteran with a passion for emerging digital platforms and media.  As VP of Sales at Immersv, Brian helps virtual reality publishers with monetization, and also helps brands, ad agencies, and content developers utilize emerging media channels to reach active VR consumers.  Prior to Immersv Brian has led Sales and Business Development efforts for early-stage digital media startups.          

BRIAN ROTH
VP Sales
Immersv

Brian is a 12 year advertising technology veteran with a passion for emerging digital platforms and media.  As VP of Sales at Immersv, Brian helps virtual reality publishers with monetization, and also helps brands, ad agencies, and content developers utilize emerging media channels to reach active VR consumers.  Prior to Immersv Brian has led Sales and Business Development efforts for early-stage digital media startups.

 

 

 

 





 

 
JESS ENGEL Director of Original Content Within Jess Engel recently joined Within as Director of Original Content where she works alongside Chris Milk and Aaron Koblin to create extraordinary story-driven experiences in virtual reality. Within recently premiered the groundbreaking interactive project, Life of Us, at Sundance 2017. This shared VR journey explores the communal and creative possibilities of VR. Within has also recently launched The Possible, a live action series in partnership with GE And Mashable. They are currently developing an array of VR experiences with top creators across music, film, animation, and interactive that continue to push the boundaries of this exciting medium. Before joining Within, Jess was producing both branded and original VR content in New York. Prior to her work in VR, she was the Creative Executive at Electric City Entertainment in Los Angeles, where she worked on critically acclaimed independent firms. Jess is a 2016 Sundance New Frontier Fellow.

JESS ENGEL
Director of Original Content
Within

Jess Engel recently joined Within as Director of Original Content where she works alongside Chris Milk and Aaron Koblin to create extraordinary story-driven experiences in virtual reality.

Within recently premiered the groundbreaking interactive project, Life of Us, at Sundance 2017. This shared VR journey explores the communal and creative possibilities of VR. Within has also recently launched The Possible, a live action series in partnership with GE And Mashable. They are currently developing an array of VR experiences with top creators across music, film, animation, and interactive that continue to push the boundaries of this exciting medium.

Before joining Within, Jess was producing both branded and original VR content in New York. Prior to her work in VR, she was the Creative Executive at Electric City Entertainment in Los Angeles, where she worked on critically acclaimed independent firms. Jess is a 2016 Sundance New Frontier Fellow.

 
EUGENIA BERTULIS Assistant Professor, Interaction Design Emily Carr University of Art + Design Eugenia Bertulis is an award-winning industrial designer who has worked as a consultant on medical equipment, biotech devices, and consumer electronics for companies like Microsoft, HP, and Nike. She has designed cooking tools that sell at Crate & Barrel and William-Sonoma, and has managed ID, graphics and advertising design on billion-dollar brands at P&G. Products she has designed sell in 140 countries around the world. She is currently working on a PhD at SFU in philosophy and ethical approaches to consumer product design, and practices contemplative industrial design in slip-cast porcelain.

EUGENIA BERTULIS
Assistant Professor, Interaction Design
Emily Carr University of Art + Design

Eugenia Bertulis is an award-winning industrial designer who has worked as a consultant on medical equipment, biotech devices, and consumer electronics for companies like Microsoft, HP, and Nike. She has designed cooking tools that sell at Crate & Barrel and William-Sonoma, and has managed ID, graphics and advertising design on billion-dollar brands at P&G. Products she has designed sell in 140 countries around the world. She is currently working on a PhD at SFU in philosophy and ethical approaches to consumer product design, and practices contemplative industrial design in slip-cast porcelain.

MASARU "NOGI" OHNOGI Head of Global Business Development gumi Inc. Nogi is head of Global Business Development of gumi Inc., one of Japan's leading mobile gaming companies, listed within the 1st section of the Tokyo Stock Exchange. gumi founded $50M size VR fund called The Venture Reality Fund with local General Partner in Silicon Valley which focuses sedd or early stage startups and Tokyo VR Startups/Seoul VR Startups which organizes the first VR incubation programs in Tokyo/Seoul and Japan's top VR community. Nogi is a 15-year veteran of international business, he has been instrumental to the acceleration of gumi's overseas business outside of Japan that now accurately contributes nearly half of worldwide revenues. Nogi was the former CEO of gumi Korea and the CEO of GCREST America, a provider of PC and mobile social games.    

MASARU "NOGI" OHNOGI
Head of Global Business Development
gumi Inc.

Nogi is head of Global Business Development of gumi Inc., one of Japan's leading mobile gaming companies, listed within the 1st section of the Tokyo Stock Exchange. gumi founded $50M size VR fund called The Venture Reality Fund with local General Partner in Silicon Valley which focuses sedd or early stage startups and Tokyo VR Startups/Seoul VR Startups which organizes the first VR incubation programs in Tokyo/Seoul and Japan's top VR community. Nogi is a 15-year veteran of international business, he has been instrumental to the acceleration of gumi's overseas business outside of Japan that now accurately contributes nearly half of worldwide revenues. Nogi was the former CEO of gumi Korea and the CEO of GCREST America, a provider of PC and mobile social games.


 

 

 
AARON HILTON President Steampunk Digital Aaron is the president of Steampunk Digital, and has deep roots in user experience design, game creation, real-time visual effects, VR and 3D engines. He is the founder of the VanVR Meetup that runs monthly events and promotes the VR creative scene. Chairman and co-founder of Conquer Mobile. He holds a Bachelor of Computer Science from University of Victoria, was the founding developer of the LACIR adaptive optics research platform and multi-touch adaptive surface editing systems.  When he’s not modelling the latest wireless VR headset, Aaron can be found tinkering with electronics, throwing people with Aikido chop-chops, or riding a horse    

AARON HILTON
President
Steampunk Digital

Aaron is the president of Steampunk Digital, and has deep roots in user experience design, game creation, real-time visual effects, VR and 3D engines. He is the founder of the VanVR Meetup that runs monthly events and promotes the VR creative scene. Chairman and co-founder of Conquer Mobile. He holds a Bachelor of Computer Science from University of Victoria, was the founding developer of the LACIR adaptive optics research platform and multi-touch adaptive surface editing systems.  When he’s not modelling the latest wireless VR headset, Aaron can be found tinkering with electronics, throwing people with Aikido chop-chops, or riding a horse

 



 

 
KHARIS O'CONNELL   Kharis has over 18 years of international experience in crafting thoughtful products and services. He co-founded the emerging-tech product design studio HUMAN and worked at Nokia Design in Berlin as Lead Designer on a multitude of award-winning products. Prior works also include flagship projects for Samsung – helping design their first smartphones back in 2008, and an interactive hardware/software installation for Nike in 2006. Kharis gave the opening keynote at the 2014 Taiwan Design Week in Taipei, is also a startup mentor at the Wearable World / IoT labs accelerator in San Francisco, and advisor to Commandwear Inc and Proxxi Technology Corp in Vancouver, BC.  

KHARIS O'CONNELL

 

Kharis has over 18 years of international experience in crafting thoughtful products and services. He co-founded the emerging-tech product design studio HUMAN and worked at Nokia Design in Berlin as Lead Designer on a multitude of award-winning products. Prior works also include flagship projects for Samsung – helping design their first smartphones back in 2008, and an interactive hardware/software installation for Nike in 2006.

Kharis gave the opening keynote at the 2014 Taiwan Design Week in Taipei, is also a startup mentor at the Wearable World / IoT labs accelerator in San Francisco, and advisor to Commandwear Inc and Proxxi Technology Corp in Vancouver, BC.

 

 
ALEXANDER HAQUE Co-Founder Retinad Alexander is the Co-Founder of Retinad — the analytics platform for virtual reality. What does that mean? Analytics are equivalent to the modern compass for VR pioneers; helping filmmakers, creatives and brands define, shape and mould beautiful VR content. Through Retinad, Alexander has worked with dozens of the largest companies in Silicon Valley and indie filmmakers looking to enter VR and is excited to share his insights with you.  

ALEXANDER HAQUE
Co-Founder
Retinad

Alexander is the Co-Founder of Retinad — the analytics platform for virtual reality. What does that mean? Analytics are equivalent to the modern compass for VR pioneers; helping filmmakers, creatives and brands define, shape and mould beautiful VR content. Through Retinad, Alexander has worked with dozens of the largest companies in Silicon Valley and indie filmmakers looking to enter VR and is excited to share his insights with you.




 

 
HOWARD SCHARGEL Senior Experience Design Architect Level 11 Howard has been honing his passion for 3D and continuously pushing the envelop in creating spatial experiences for the past 30 years in the fields of Visualization, Post-Production, Game Development and Experience/Interaction Design.  More recently, he has worked on several MR/VR/AR platforms, across many different industry verticals including: Architecture, Engineering, Construction (AEC), Healthcare, Medical, Automotive, Aerospace, Retail, Robotics and Education. Working in Microsoft Analog R&D, he created many of the first “holograms” for the HoloLens announcement and launch, and worked closely with the Microsoft Showcase team and Fortune 50 clients to produce some of the first HoloLens Enterprise Experiences including: Lowes, PACCAR, and Stanford Medical School Holographic Experiences.  He currently leads the MR/VR/AR initiative for Level 11 in Seattle Washington, working on innovative, bleeding-edge, stealth projects for global leaders of industries, and is Inaugural President of the VR/AR Association: Seattle Chapter.  

HOWARD SCHARGEL
Senior Experience Design Architect
Level 11

Howard has been honing his passion for 3D and continuously pushing the envelop in creating spatial experiences for the past 30 years in the fields of Visualization, Post-Production, Game Development and Experience/Interaction Design. 

More recently, he has worked on several MR/VR/AR platforms, across many different industry verticals including: Architecture, Engineering, Construction (AEC), Healthcare, Medical, Automotive, Aerospace, Retail, Robotics and Education. Working in Microsoft Analog R&D, he created many of the first “holograms” for the HoloLens announcement and launch, and worked closely with the Microsoft Showcase team and Fortune 50 clients to produce some of the first HoloLens Enterprise Experiences including: Lowes, PACCAR, and Stanford Medical School Holographic Experiences. 

He currently leads the MR/VR/AR initiative for Level 11 in Seattle Washington, working on innovative, bleeding-edge, stealth projects for global leaders of industries, and is Inaugural President of the VR/AR Association: Seattle Chapter.

 

 
E McNEILL Indie Game Designer Creator of Darknet & Tactera E McNeill is a solo indie game designer from San Diego. He is the creator of the award-winning VR games Darknet, Tactera, and Skylight. He is also the designer of the hit mobile game Auralux and its sequel, Auralux: Constellations.        

E McNEILL
Indie Game Designer
Creator of Darknet & Tactera

E McNeill is a solo indie game designer from San Diego. He is the creator of the award-winning VR games Darknet, Tactera, and Skylight. He is also the designer of the hit mobile game Auralux and its sequel, Auralux: Constellations.

 




 




 


 

 
MARIA LANTIN Director of the Stereoscopic 3D Centre Emily Carr University of Art + Design Maria Lantin is the Director of the Stereoscopic 3D Centre at Emily Carr University of Art + Design. She has a deep interest in space and movement both physical and metaphorical, and this is woven through her work in immersive media and interaction. She takes pleasure in scanning the technological horizon for trends in human fascination – what is grabbing our attention and why. Formative experiences include a BSc and PhD in Computing Science (Dalhousie University and Simon Fraser University), a wonderful stint at Mainframe Entertainment working on the first ever stereoscopic animation for the IMAX screen (it never made it to the screen but it was amazing), three fantastic years at the ground-breaking Banff New Media Institute’s Advanced Art and Technology (A.R.T) labs, and now heading into ten years at Emily Carr University’s Intersections Digital Studios. Her curiosity is currently directed at Virtual and Augmented Reality for art making and communication. Dr. Lantin’s current research is in the design of virtual environments from the point of view of objects, incorporating object-oriented ontology into design techniques and implementation. This research takes a broad view of objects from representational to abstract and procedural, with an interest in their conception, nascence, transformations, connections, and death. Another related interest is in language, movement, and performance with and within virtual worlds — designing new social and poetic experiences for dancers, actors, writers, and audiences.

MARIA LANTIN
Director of the Stereoscopic 3D Centre
Emily Carr University of Art + Design

Maria Lantin is the Director of the Stereoscopic 3D Centre at Emily Carr University of Art + Design. She has a deep interest in space and movement both physical and metaphorical, and this is woven through her work in immersive media and interaction. She takes pleasure in scanning the technological horizon for trends in human fascination – what is grabbing our attention and why. Formative experiences include a BSc and PhD in Computing Science (Dalhousie University and Simon Fraser University), a wonderful stint at Mainframe Entertainment working on the first ever stereoscopic animation for the IMAX screen (it never made it to the screen but it was amazing), three fantastic years at the ground-breaking Banff New Media Institute’s Advanced Art and Technology (A.R.T) labs, and now heading into ten years at Emily Carr University’s Intersections Digital Studios. Her curiosity is currently directed at Virtual and Augmented Reality for art making and communication.

Dr. Lantin’s current research is in the design of virtual environments from the point of view of objects, incorporating object-oriented ontology into design techniques and implementation. This research takes a broad view of objects from representational to abstract and procedural, with an interest in their conception, nascence, transformations, connections, and death. Another related interest is in language, movement, and performance with and within virtual worlds — designing new social and poetic experiences for dancers, actors, writers, and audiences.