EVELYN MIRALLES Lead VR Innovator NASA For more than 20 years, Evelyn Miralles has worked at NASA Johnson Space Center for the Virtual Reality Laboratory to enhance Human Spaceflight. Her work as Virtual Reality Principal Engineer and Technology Strategist has been integral to train astronauts to perform one of the most dangerous excursions of their lives, working outside a spacecraft in microgravity. Miralles has supported most the Space Shuttle and all of the International Space Station missions since 1992. She co-wrote the Dynamic Onboard Ubiquitous Graphics software (DOUG) which has been called ‘fundamental’ for flight planning and was honoured with multiple Outstanding Flight Software awards. She is also the recipient of numerous NASA recognitions, including the NASA Flight Safety Award, and professional, such as the ‘CNET in Spanish Top 20 Most Influential Hispanics in the US’ for 2 years in a row, 2015 and 2016. She is also the recipient of the ‘Distinguished Alumna Award’ by the University of Houston Clear Lake in 2016. 

EVELYN MIRALLES
Lead VR Innovator
NASA

For more than 20 years, Evelyn Miralles has worked at NASA Johnson Space Center for the Virtual Reality Laboratory to enhance Human Spaceflight. Her work as Virtual Reality Principal Engineer and Technology Strategist has been integral to train astronauts to perform one of the most dangerous excursions of their lives, working outside a spacecraft in microgravity. Miralles has supported most the Space Shuttle and all of the International Space Station missions since 1992. She co-wrote the Dynamic Onboard Ubiquitous Graphics software (DOUG) which has been called ‘fundamental’ for flight planning and was honoured with multiple Outstanding Flight Software awards. She is also the recipient of numerous NASA recognitions, including the NASA Flight Safety Award, and professional, such as the ‘CNET in Spanish Top 20 Most Influential Hispanics in the US’ for 2 years in a row, 2015 and 2016. She is also the recipient of the ‘Distinguished Alumna Award’ by the University of Houston Clear Lake in 2016. 

TOM EMRICH Partner Super Ventures Sometimes called the “man from the future” Tom Emrich is a leading voice in wearable technology committed to driving adoption and innovation in technology augmenting the human experience. He is an investor and partner at Super Ventures, the first fund and incubator dedicated to augmented reality and a community builder, founding We Are Wearables, the largest wearable tech community of its kind in the world with a reach of over 100,000 and chapters across North America. He is also co-producer of Augmented World Expo (AWE) the largest AR and VR conference now in California, Europe and Asia. Tom has been recognized as a global influencer for both wearable tech and virtual reality and has presented talks at major conferences such as TEDx, WT Conference, Wearable Technology Show, TOM*FW, and FITC and regularly appears in the media as a wearable tech expert including The New York Times, CNN, BBC, CBC, Readers Digest and FASHION magazine. His passion for this space is driven by his belief that wearable tech plays a critical role in our human evolution. You can follow his thoughts on Twitter @TomEmrich.

TOM EMRICH
Partner
Super Ventures

Sometimes called the “man from the future” Tom Emrich is a leading voice in wearable technology committed to driving adoption and innovation in technology augmenting the human experience. He is an investor and partner at Super Ventures, the first fund and incubator dedicated to augmented reality and a community builder, founding We Are Wearables, the largest wearable tech community of its kind in the world with a reach of over 100,000 and chapters across North America. He is also co-producer of Augmented World Expo (AWE) the largest AR and VR conference now in California, Europe and Asia. Tom has been recognized as a global influencer for both wearable tech and virtual reality and has presented talks at major conferences such as TEDx, WT Conference, Wearable Technology Show, TOM*FW, and FITC and regularly appears in the media as a wearable tech expert including The New York Times, CNN, BBC, CBC, Readers Digest and FASHION magazine. His passion for this space is driven by his belief that wearable tech plays a critical role in our human evolution. You can follow his thoughts on Twitter @TomEmrich.

ELIZABETH BARON VR & Advanced Visualization Tech Specialist Ford Motor Company Elizabeth Baron is a Technical Specialist in Virtual Reality and Advanced Visualization at Ford Motor Company. She has been the driving force in the development and deployment of immersive vehicle verification technology at Ford Motor Company. She is the principle inventor of the Ford immersive Vehicle Environment (FiVE) process and technology. Elizabeth became the first Virtual Reality Technical Specialist at Ford, a position she asked to create so that she could grow the technology with the Company. Elizabeth was awarded the highest technical award in Ford Motor Company, the Dr. Haren Gandhi Research and Innovation Award, honouring her career in immersive visualization and her technical leadership.

ELIZABETH BARON
VR & Advanced Visualization Tech Specialist
Ford Motor Company

Elizabeth Baron is a Technical Specialist in Virtual Reality and Advanced Visualization at Ford Motor Company. She has been the driving force in the development and deployment of immersive vehicle verification technology at Ford Motor Company. She is the principle inventor of the Ford immersive Vehicle Environment (FiVE) process and technology. Elizabeth became the first Virtual Reality Technical Specialist at Ford, a position she asked to create so that she could grow the technology with the Company. Elizabeth was awarded the highest technical award in Ford Motor Company, the Dr. Haren Gandhi Research and Innovation Award, honouring her career in immersive visualization and her technical leadership.

 
HEIDI BUCK Director, Battlespace Exploitation of Mixed Reality (BEMR) Lab, SPAWAR Systems Center, Pacific Ms. Heidi Buck joined the Space and Naval Warfare Systems Center, Pacific (SSC Pacific) in 2002 after receiving her Masters Degree from the University of California, San Diego (UCSD) in Electrical Engineering with a focus in Signal and Image Processing. In January 2015 she founded the Battlespace Exploitation of Mixed Reality (BEMR) Lab, a space for innovative thinkers to leverage low cost commercial sector technology in the mixed reality (virtual and augmented reality) space for collaboration between warfighter, researcher, government, industry and academia. The lab has received national attention, including visits from the Secretary of Defense, Congressmen, Fortune 500 CEOs, military leaders and numerous other VIPs. In less than two years the lab handled visits and demonstrations to nearly 5000 people, including numerous STEM and outreach events.    

HEIDI BUCK
Director, Battlespace Exploitation of Mixed Reality (BEMR) Lab, SPAWAR Systems Center, Pacific

Ms. Heidi Buck joined the Space and Naval Warfare Systems Center, Pacific (SSC Pacific) in 2002 after receiving her Masters Degree from the University of California, San Diego (UCSD) in Electrical Engineering with a focus in Signal and Image Processing. In January 2015 she founded the Battlespace Exploitation of Mixed Reality (BEMR) Lab, a space for innovative thinkers to leverage low cost commercial sector technology in the mixed reality (virtual and augmented reality) space for collaboration between warfighter, researcher, government, industry and academia. The lab has received national attention, including visits from the Secretary of Defense, Congressmen, Fortune 500 CEOs, military leaders and numerous other VIPs. In less than two years the lab handled visits and demonstrations to nearly 5000 people, including numerous STEM and outreach events.

 

 

 
ALAN SMITHSON Co-Founder & CEO MetaVRse Alan Smithson is an entrepreneur and investor who has always been on the cutting edge of emerging technologies. After graduating from University of Guelph with a Molecular Biology degree, Alan realized technology and music were his passions. He pursued a career in the DJ industry which developed into an AV Production & DJ Company, Star Productions Inc; leading to the creation of the EMULATOR, the world’s first touchscreen DJ System. His latest endeavor as Co-Founder & CEO of MetaVRse has entered him into the world of virtual and augmented reality experiences, becoming a leader in business applications for AR/VR and providing insight into this exploding field of technologies. Alan has been recognized as an industry pioneer, and was recently mentioned in an article on “10 Virtual Reality Leaders you should follow in 2016”. Equally comfortable behind a turntable or a group of Fortune 500 executives, Alan continues to evolve MetaVRse and its innovations, and is working on his third book, “Virtual and Augmented Reality for Marketing”.  

ALAN SMITHSON
Co-Founder & CEO
MetaVRse

Alan Smithson is an entrepreneur and investor who has always been on the cutting edge of emerging technologies. After graduating from University of Guelph with a Molecular Biology degree, Alan realized technology and music were his passions. He pursued a career in the DJ industry which developed into an AV Production & DJ Company, Star Productions Inc; leading to the creation of the EMULATOR, the world’s first touchscreen DJ System. His latest endeavor as Co-Founder & CEO of MetaVRse has entered him into the world of virtual and augmented reality experiences, becoming a leader in business applications for AR/VR and providing insight into this exploding field of technologies. Alan has been recognized as an industry pioneer, and was recently mentioned in an article on “10 Virtual Reality Leaders you should follow in 2016”. Equally comfortable behind a turntable or a group of Fortune 500 executives, Alan continues to evolve MetaVRse and its innovations, and is working on his third book, “Virtual and Augmented Reality for Marketing”.


 

 
MIKE ALMERARIS Global VR/AR Gaming and Store Lead Google Mike Almeraris is currently the Global VR/AR Gaming and Store for all Virtual and Augmented Reality programs at Google. He has been focusing on delivering great content and software partnerships for Daydream, Cardboard, and Tango for the last 2 years. Prior to VR/AR work, Mike was a Global Strategy Lead for Mobile Search. Before Google, Mike received his MBA from UCLA Anderson and worked in Trading at UBS Investment Bank. Mike currently resides in Marin County with his wife and 2 dogs (Berkeley and Charlie).  

MIKE ALMERARIS
Global VR/AR Gaming and Store Lead
Google

Mike Almeraris is currently the Global VR/AR Gaming and Store for all Virtual and Augmented Reality programs at Google. He has been focusing on delivering great content and software partnerships for Daydream, Cardboard, and Tango for the last 2 years. Prior to VR/AR work, Mike was a Global Strategy Lead for Mobile Search. Before Google, Mike received his MBA from UCLA Anderson and worked in Trading at UBS Investment Bank. Mike currently resides in Marin County with his wife and 2 dogs (Berkeley and Charlie).



 

 
DENNY UNGER CEO & Creative Director Cloudhead Games Denny is a VR pioneer/designer, spearheading the critically acclaimed “The Gallery: Call of the Starseed” launch title for the HTC Vive. With consultation credits including Valve, HTC, Oculus VR and 20th Century Fox, Denny’s work in innovative solutions for VR traversal and interaction, gave rise to “VR Comfort Mode’, and more recently ‘Blink”. Both solutions now broadly adopted and referenced in VR best practice guides industry wide. As a thought leader working in VR since late 2012, Denny regularly speaks at events, sharing his experience and vision on how VR will impact our lives.  

DENNY UNGER
CEO & Creative Director
Cloudhead Games

Denny is a VR pioneer/designer, spearheading the critically acclaimed “The Gallery: Call of the Starseed” launch title for the HTC Vive. With consultation credits including Valve, HTC, Oculus VR and 20th Century Fox, Denny’s work in innovative solutions for VR traversal and interaction, gave rise to “VR Comfort Mode’, and more recently ‘Blink”. Both solutions now broadly adopted and referenced in VR best practice guides industry wide. As a thought leader working in VR since late 2012, Denny regularly speaks at events, sharing his experience and vision on how VR will impact our lives.

 

 
MARY WELSH Manager, Visual Content Delta Air Lines Mary Welsh has dedicated her professional and personal lives to leading teams toward new and meaningful change. Whether she is pioneering a visual content program for the world’s largest airline or chairing a volunteer committee, Mary is expert at motivating individuals with different views and talents toward a common goal. Recently at Delta Air Lines, Mary led a team that revolutionized the way content is imagined, created and accessed throughout a global workforce of over 80,000.  She spearheaded the corporate language strategy and her business-to-business strategies contributed to Delta receiving the prestigious Business Travel News award for the first time ever. Mary’s innovative spirit has led to Delta’s use of breakthrough technologies such as virtual reality which helps to evoke a higher level of customer interaction and engagement with the brand.   Her leadership in relationship marketing and global airline partnerships has driven incremental revenue for the airline.  

MARY WELSH
Manager, Visual Content
Delta Air Lines

Mary Welsh has dedicated her professional and personal lives to leading teams toward new and meaningful change.

Whether she is pioneering a visual content program for the world’s largest airline or chairing a volunteer committee, Mary is expert at motivating individuals with different views and talents toward a common goal.

Recently at Delta Air Lines, Mary led a team that revolutionized the way content is imagined, created and accessed throughout a global workforce of over 80,000.  She spearheaded the corporate language strategy and her business-to-business strategies contributed to Delta receiving the prestigious Business Travel News award for the first time ever.

Mary’s innovative spirit has led to Delta’s use of breakthrough technologies such as virtual reality which helps to evoke a higher level of customer interaction and engagement with the brand.   Her leadership in relationship marketing and global airline partnerships has driven incremental revenue for the airline.




 

 
TONY BEVILACQUA Founder & CEO cognitiveVR Tony is the Founder and CEO of cognitiveVR, which provides analytics backed developer tools for virtual and augmented reality experiences. cognitiveVR's mission is to help VR developers understand the way users experience their VR worlds. To accomplish this goal, Tony and the rest of the cognitiveVR team has built a series of multiplatform geo-spatial analysis tools that allow anyone to quickly and easily understand the behavior and interactions of their users in virtual and augmented reality.  Prior to founding cognitiveVR, Tony co-founded and exited another startup that focused on revenue optimization and data analytics for enterprise customers.  

TONY BEVILACQUA
Founder & CEO
cognitiveVR

Tony is the Founder and CEO of cognitiveVR, which provides analytics backed developer tools for virtual and augmented reality experiences. cognitiveVR's mission is to help VR developers understand the way users experience their VR worlds. To accomplish this goal, Tony and the rest of the cognitiveVR team has built a series of multiplatform geo-spatial analysis tools that allow anyone to quickly and easily understand the behavior and interactions of their users in virtual and augmented reality. 

Prior to founding cognitiveVR, Tony co-founded and exited another startup that focused on revenue optimization and data analytics for enterprise customers.






 

 
HAIG ARMEN Assistant Professor of Design and Dynamic Media Emily Carr University of Art + Design Haig Armen is an Assistant Professor of Design and Dynamic Media at Emily Carr University of Art + Design and a designer living in Vancouver, Canada. For a number of years Haig has been exploring the intersection of art and programming, focusing on the areas of data visualization, gestural interfaces and wearable technology. His research centres around designing Meta Products – network-enabled objects and design-led entrepreneurship. As a producer of CBC Radio 3′s groundbreaking online magazine during 2001-2005, Haig created editorial and design strategies that have earned CBC international accolades. Haig has had the honour of winning a variety of awards throughout his design career, including three Webby Awards, two Prix Italia for Web Arts and Drama and a Gold Medal from the Art Director’s Club of New York to name only a few.    

HAIG ARMEN
Assistant Professor of Design and Dynamic Media
Emily Carr University of Art + Design

Haig Armen is an Assistant Professor of Design and Dynamic Media at Emily Carr University of Art + Design and a designer living in Vancouver, Canada. For a number of years Haig has been exploring the intersection of art and programming, focusing on the areas of data visualization, gestural interfaces and wearable technology. His research centres around designing Meta Products – network-enabled objects and design-led entrepreneurship.

As a producer of CBC Radio 3′s groundbreaking online magazine during 2001-2005, Haig created editorial and design strategies that have earned CBC international accolades. Haig has had the honour of winning a variety of awards throughout his design career, including three Webby Awards, two Prix Italia for Web Arts and Drama and a Gold Medal from the Art Director’s Club of New York to name only a few.


 


 

 
ERIC HINE Executive Producer Archiact Eric Hine is the Executive Producer at Archiact, one of the largest VR content providers in the world. He built and published 12+ products on almost every VR platform. He has been developing games for over 10 years professionally and playing games for over 30 years. Eric’s roles as Lead Designer and Producer at PopCap Games, Product Manager at DeNA, and Associate Producer at Electronic Arts have made him a key leader in the gaming and entertainment industries.   

ERIC HINE
Executive Producer
Archiact

Eric Hine is the Executive Producer at Archiact, one of the largest VR content providers in the world. He built and published 12+ products on almost every VR platform. He has been developing games for over 10 years professionally and playing games for over 30 years. Eric’s roles as Lead Designer and Producer at PopCap Games, Product Manager at DeNA, and Associate Producer at Electronic Arts have made him a key leader in the gaming and entertainment industries. 


 

 
TIMOTHY PORTER Co-Founder Underminer Studios With more than nine years in the entertainment industry, a strong foundation in art, along with a mind sharp for technical details, Timothy Porter wants to change the perspective on how technology can solve real problems. Often described as an efficiency expert, he excels at creating unified systems that enable intuitive and collaborative workflows for projects. He focuses on streamlining pipelines, optimizing on multiple platforms, and creating tools that allow for a great overarching view. Using lessons learned from early-career gaming roles to develop custom methodologies that bridge industry gaps, he will help create the paradigms that will shape the market for bleeding edge technology. He co-owns Underminer Studios with his wife; they are using technology for the betterment of the world.

TIMOTHY PORTER
Co-Founder
Underminer Studios

With more than nine years in the entertainment industry, a strong foundation in art, along with a mind sharp for technical details, Timothy Porter wants to change the perspective on how technology can solve real problems. Often described as an efficiency expert, he excels at creating unified systems that enable intuitive and collaborative workflows for projects. He focuses on streamlining pipelines, optimizing on multiple platforms, and creating tools that allow for a great overarching view. Using lessons learned from early-career gaming roles to develop custom methodologies that bridge industry gaps, he will help create the paradigms that will shape the market for bleeding edge technology. He co-owns Underminer Studios with his wife; they are using technology for the betterment of the world.

 
MITCH WILLIAMS 3D Graphics Engineer Samsung Mitch Williams develops GearVR software for Samsung.  Previously he developed Google Earth, and before that designed 3d graphics engines for 3d-Online. He wrote “WebGL Hotshot”, which debuted in Vancouver at SIGGRAPH 2014.  

MITCH WILLIAMS
3D Graphics Engineer
Samsung

Mitch Williams develops GearVR software for Samsung.  Previously he developed Google Earth, and before that designed 3d graphics engines for 3d-Online. He wrote “WebGL Hotshot”, which debuted in Vancouver at SIGGRAPH 2014.



 

 
KHARIS O'CONNELL Senior Director of UX Meta Kharis has over 18 years of international experience in crafting thoughtful products and services. He co-founded the emerging-tech product design studio HUMAN and worked at Nokia Design in Berlin as Lead Designer on a multitude of award-winning products. Prior works also include flagship projects for Samsung – helping design their first smartphones back in 2008, and an interactive hardware/software installation for Nike in 2006. Kharis gave the opening keynote at the 2014 Taiwan Design Week in Taipei, is also a startup mentor at the Wearable World / IoT labs accelerator in San Francisco, and advisor to Commandwear Inc and Proxxi Technology Corp in Vancouver, BC.        

KHARIS O'CONNELL
Senior Director of UX
Meta

Kharis has over 18 years of international experience in crafting thoughtful products and services. He co-founded the emerging-tech product design studio HUMAN and worked at Nokia Design in Berlin as Lead Designer on a multitude of award-winning products. Prior works also include flagship projects for Samsung – helping design their first smartphones back in 2008, and an interactive hardware/software installation for Nike in 2006.

Kharis gave the opening keynote at the 2014 Taiwan Design Week in Taipei, is also a startup mentor at the Wearable World / IoT labs accelerator in San Francisco, and advisor to Commandwear Inc and Proxxi Technology Corp in Vancouver, BC.
 

 

 

 

 
JENNIFER DOWDING Senior Producer Archiact Jennifer Dowding (“VR Jen” on Twitter) is a Senior Producer at Archiact and has been releasing products exclusively for VR for the past two years. She has developed VR products with multiple teams at Archiact for mobile, PC & console platforms including “Waddle Home”, a launch title for PlayStation VR, “The Forgotten Chamber”, an Oculus Rift horror experience and recently “Hidden Fortune” a gorgeous puzzler for the Samsung Gear VR. Jennifer began her career in social/mobile games with Disney on “Gardens of Time” which won “Social Game of the Year” at the Game Developers Conference and was named the top game on Facebook in 2011. She has since worked on global IPs with Disney & DeNA and is now very excited to be working on Archiact’s next unannounced Unreal VR project.   

JENNIFER DOWDING
Senior Producer
Archiact

Jennifer Dowding (“VR Jen” on Twitter) is a Senior Producer at Archiact and has been releasing products exclusively for VR for the past two years. She has developed VR products with multiple teams at Archiact for mobile, PC & console platforms including “Waddle Home”, a launch title for PlayStation VR, “The Forgotten Chamber”, an Oculus Rift horror experience and recently “Hidden Fortune” a gorgeous puzzler for the Samsung Gear VR. Jennifer began her career in social/mobile games with Disney on “Gardens of Time” which won “Social Game of the Year” at the Game Developers Conference and was named the top game on Facebook in 2011. She has since worked on global IPs with Disney & DeNA and is now very excited to be working on Archiact’s next unannounced Unreal VR project. 

 

 
HUNTER SMITH Chief Operations Officer Finger Food Studios Hunter Smith has been passionate about imagining new ways of working and playing with technology since the hot summer days he spent lying on a steamy driveway fixing his parents’ Country Squire station wagon (wood panel and all), fumbling with a manual and the “wrong tools for the job.” Hunter’s strong combination of business and product knowledge makes him the quintessential “glue guy” leading multi-disciplinary teams to work together to solve creative, technical, and business problems. Hunter has executive produced some of the most successful and creative game franchises in the industry including: Titanfall, Rock Band, Bulletstorm, The Godfather, James Bond, Road Rash and a wide array of smaller, independent and experimental projects for platforms from console to mobile and now to AR/VR/MR. As Finger Food’s Chief Operations Officer & General Manager - Innovation, Hunter uses his broad product, development and business experience to leverage wearable technology, holographic computing, iOT and Machine Learning to deliver the “right tools” to industry professionals and consumers alike.  

HUNTER SMITH
Chief Operations Officer
Finger Food Studios

Hunter Smith has been passionate about imagining new ways of working and playing with technology since the hot summer days he spent lying on a steamy driveway fixing his parents’ Country Squire station wagon (wood panel and all), fumbling with a manual and the “wrong tools for the job.”

Hunter’s strong combination of business and product knowledge makes him the quintessential “glue guy” leading multi-disciplinary teams to work together to solve creative, technical, and business problems. Hunter has executive produced some of the most successful and creative game franchises in the industry including: Titanfall, Rock Band, Bulletstorm, The Godfather, James Bond, Road Rash and a wide array of smaller, independent and experimental projects for platforms from console to mobile and now to AR/VR/MR.

As Finger Food’s Chief Operations Officer & General Manager - Innovation, Hunter uses his broad product, development and business experience to leverage wearable technology, holographic computing, iOT and Machine Learning to deliver the “right tools” to industry professionals and consumers alike.





 

 
VINAY NARAYAN Executive Director of Strategy HTC VIVE Vinay Narayan is the Executive Director of VR for HTC VIVE overseeing the commercialization and market strategies for the Vive ecosystem. Narayan is also a board member and adviser to a host of VR and AR focused companies, associations, and institutions.  As a frequent speaker and sounding board for the community, he’s always on the lookout for new technologies and paths to profitability for developers and companies in the industry. Vinay’s advice for VR startups: Know the history and ecosystem of VR, but most important, really define what your customer needs.  Good business fundamentals are needed before applying VR to a problem.       

VINAY NARAYAN
Executive Director of Strategy
HTC VIVE

Vinay Narayan is the Executive Director of VR for HTC VIVE overseeing the commercialization and market strategies for the Vive ecosystem. Narayan is also a board member and adviser to a host of VR and AR focused companies, associations, and institutions.  As a frequent speaker and sounding board for the community, he’s always on the lookout for new technologies and paths to profitability for developers and companies in the industry. Vinay’s advice for VR startups: Know the history and ecosystem of VR, but most important, really define what your customer needs.  Good business fundamentals are needed before applying VR to a problem.   

 

 

 
RYAN BETTS Instructor Emily Carr University Ryan Betts is a seasoned interaction designer who can take ideas all the way from concept to code. He spent the first 10 years of his career mastering design for the responsive web and smartphone applications, and has spent the last 2 years transitioning that expertise to volumetric UIs. Formerly a member of Adobe/PhoneGap team, and briefly a member of the W3C, Ryan currently teaches at Emily Carr & RED Academy and does freelance design for mixed and virtual reality.

RYAN BETTS
Instructor
Emily Carr University

Ryan Betts is a seasoned interaction designer who can take ideas all the way from concept to code. He spent the first 10 years of his career mastering design for the responsive web and smartphone applications, and has spent the last 2 years transitioning that expertise to
volumetric UIs. Formerly a member of Adobe/PhoneGap team, and briefly a member of the W3C, Ryan currently teaches at Emily Carr & RED Academy and does freelance design for mixed and virtual reality.

 
ANDREW COUCH Founder & CEO Candy Lab Andrew Couch is the founder and CEO of Candy Lab AR, a location-based Augmented Reality technology company headquartered in Orange County, CA. Andrew has worked in the Augmented Reality space since 2012 when the Candy Lab team launched their first location-based augmented reality app CacheTown. With his knowledge in land navigation and experiences with location-based products such as Blue Force Tracker from his days in the U.S. Infantry, Andrew knew that the technology would be successful with consumers and help brands not only drive engagement but also enhance the user experience along the way. With Andrew's passion and vision over the years, the Candy Lab AR team has built the only Augmented Reality engine that combines GPS, Beacons and a Real-Time Content Management System. An avid speaker on Augmented Reality trends and the future growth of AR, Andrew is also a board advisor for the global VR/AR Association and is the Co-Chair of the location-based services and mapping committee. He has been featured in Mashable, Adweek, VentureBeat and is the recipient of multiple Addy awards.

ANDREW COUCH
Founder & CEO
Candy Lab

Andrew Couch is the founder and CEO of Candy Lab AR, a location-based Augmented Reality technology company headquartered in Orange County, CA. Andrew has worked in the Augmented Reality space since 2012 when the Candy Lab team launched their first location-based augmented reality app CacheTown. With his knowledge in land navigation and experiences with location-based products such as Blue Force Tracker from his days in the U.S. Infantry, Andrew knew that the technology would be successful with consumers and help brands not only drive engagement but also enhance the user experience along the way. With Andrew's passion and vision over the years, the Candy Lab AR team has built the only Augmented Reality engine that combines GPS, Beacons and a Real-Time Content Management System. An avid speaker on Augmented Reality trends and the future growth of AR, Andrew is also a board advisor for the global VR/AR Association and is the Co-Chair of the location-based services and mapping committee. He has been featured in Mashable, Adweek, VentureBeat and is the recipient of multiple Addy awards.

 
CHARLES LAVIGNE CEO + Co-Founder LlamaZoo Charles is a 12 year veteran of the video game and interactive entertainment industries, where he previously worked for companies such Electronic Arts, Ubisoft Montreal, and Microsoft as a game designer and developer on award winning and multi-million unit selling products. As co-founder and CEO of award winning LlamaZOO Interactive, Charles has helped build a leading educational technology company in the VR/AR/MR space with clients including the University of Pennsylvania, University of Saskatchewan, Missouri, Adelaide and several other stealth clients. The company’s product “EasyAnatomy: Virtual Canine Cadaver” is the world’s first virtual simulation of a medically accurate canine dissection, and is used in over 70 universities world-wide. He leads the development team as the product and vision owner, and is responsible for R&D, and business strategy. Charles is also board member on the “VRARA Vancouver chapter”, and a founding board member of BCTech’s the CUBE: Spatial Computing BC Association.  

CHARLES LAVIGNE
CEO + Co-Founder
LlamaZoo

Charles is a 12 year veteran of the video game and interactive entertainment industries, where he previously worked for companies such Electronic Arts, Ubisoft Montreal, and Microsoft as a game designer and developer on award winning and multi-million unit selling products.

As co-founder and CEO of award winning LlamaZOO Interactive, Charles has helped build a leading educational technology company in the VR/AR/MR space with clients including the University of Pennsylvania, University of

Saskatchewan, Missouri, Adelaide and several other stealth clients. The company’s product “EasyAnatomy: Virtual Canine Cadaver” is the world’s first virtual simulation of a medically accurate canine dissection, and is used in over 70 universities world-wide. He leads the development team as the product and vision owner, and is responsible for R&D, and business strategy.

Charles is also board member on the “VRARA Vancouver chapter”, and a founding board member of BCTech’s the CUBE: Spatial Computing BC Association.
 

 
MARC PACAMPARA Program Development Foundry 10 Marc studied Sociology at Highline College. His interest in studying how people develop through the influence of their environment led him to one day teach. In his years in college, he developed a love for music and dance which he has pursued rigorously since. Over the years of performing he’s developed a love for developing choreography and teaching. Marc has a strong passion for the arts and continues to help the youth he interacts with develop their own interest in the arts. Through foundry10 he merged his background in Sociology and dance, and continues to aim on helping individuals develop further through exposure to the arts. He brings his expertise in teaching and the arts into his approach with VR and education where he helps run foundry10’s study on VR in the classroom.

MARC PACAMPARA
Program Development
Foundry 10

Marc studied Sociology at Highline College. His interest in studying how people develop through the influence of their environment led him to one day teach. In his years in college, he developed a love for music and dance which he has pursued rigorously since. Over the years of performing he’s developed a love for developing choreography and teaching. Marc has a strong passion for the arts and continues to help the youth he interacts with develop their own interest in the arts. Through foundry10 he merged his background in Sociology and dance, and continues to aim on helping individuals develop further through exposure to the arts. He brings his expertise in teaching and the arts into his approach with VR and education where he helps run foundry10’s study on VR in the classroom.

 
BERNHARD RIECKE Associate Professor Simon Fraser University I com­bine multi-disciplinary research approaches and immer­sive vir­tual envi­ron­ments to inves­ti­gate what con­sti­tutes effec­tive, robust, embod­ied and intu­itive human spa­tial cog­ni­tion, ori­en­ta­tion and behav­iour (and many other things as you can see on the projects pages). This fun­da­men­tal knowl­edge is used to guide the design of novel, more effec­tive human-computer inter­faces and inter­ac­tion par­a­digms that enable sim­i­lar processes in computer-mediated envi­ron­ments like vir­tual real­ity (VR) and multi-media. These improved inter­faces can then enable and inspire fur­ther research, both fun­da­men­tal and applied.  

BERNHARD RIECKE
Associate Professor
Simon Fraser University

I com­bine multi-disciplinary research approaches and immer­sive vir­tual envi­ron­ments to inves­ti­gate what con­sti­tutes effec­tive, robust, embod­ied and intu­itive human spa­tial cog­ni­tion, ori­en­ta­tion and behav­iour (and many other things as you can see on the projects pages). This fun­da­men­tal knowl­edge is used to guide the design of novel, more effec­tive human-computer inter­faces and inter­ac­tion par­a­digms that enable sim­i­lar processes in computer-mediated envi­ron­ments like vir­tual real­ity (VR) and multi-media. These improved inter­faces can then enable and inspire fur­ther research, both fun­da­men­tal and applied.


 

 
PATRICK PENNEFATHER Designer of Interactive Experiences Centre for Digital Media Patrick has been designing instruction and mentoring real-world projects for the past 10 years at the Master of Digital Media Program (link: https://thecdm.ca/) in Vancouver. He has guided learners on MR/VR hybrid development projects innovating for Gear VR and the HTC Vive. Previous clients include EA, Microsoft, Ubisoft and BCLC.  

PATRICK PENNEFATHER
Designer of Interactive Experiences
Centre for Digital Media

Patrick has been designing instruction and mentoring real-world projects for the past 10 years at the Master of Digital Media Program (link: https://thecdm.ca/) in Vancouver. He has guided learners on MR/VR hybrid development projects innovating for Gear VR and the HTC Vive. Previous clients include EA, Microsoft, Ubisoft and BCLC.








 

 
BRITTANY WHITMORE Founder Exvera Communications Brittany Whitmore (@britwhitmore) is a public relations professional and the founder of Exvera Communications. She is also the founder and executive director of TEDxGastownWomen, a resident technology panelist on Roundhouse Radio, and a frequent emcee and speaker. Brittany was named to BC Business Magazine's Top 30 Under 30 in 2017.               

BRITTANY WHITMORE
Founder
Exvera Communications

Brittany Whitmore (@britwhitmore) is a public relations professional and the founder of Exvera Communications. She is also the founder and executive director of TEDxGastownWomen, a resident technology panelist on Roundhouse Radio, and a frequent emcee and speaker. Brittany was named to BC Business Magazine's Top 30 Under 30 in 2017

 

 

 

 

 

 






 

PREM GILL CEO Creative BC Prem Gill is Chief Executive Officer of Creative BC. The agency is designated by the Province of British Columbia to focus on uniting, sustaining and growing British Columbia’s dynamic and diverse creative sector including motion picture, music and sound recording, interactive and digital media, and magazine and book publishing. Prem has been named one of Vancouver Magazine’s “Power 50” and listed as one of The Globe and Mail’s 10 Women Who Matter in Film and TV. She brings more than 20 years of experience from the digital media and entertainment industries to her current role as CEO, where she is responsible for delivering a wide range of programs and services that will expand BC’s creative economy to reach its economic and creative potential both at home and globally. Before Creative BC, Prem spent eight years with TELUS, most recently in the role of Director of Production & Original Programming. Her commitment to the advancement of BC’s creative economy can be seen through her achievements there, including the successful development and launch of the StoryHive program and TELUS’s Optik TV community channel. For many years, Prem has championed Canadian creativity as a representative and spokesperson to media, industry and government at all levels. Previous roles and responsibilities have included government and regulatory affairs, independent media consultation, cross-platform marketing, communications, research, public affairs and multicultural programming. Prem is currently Vice-Chair of the National Screen Institute and sits on the Board of Directors for Advantage BC. She is on the Advisory Board of the Women in View Festival, and was previously a board member of the Vancouver International Film Festival.

PREM GILL
CEO
Creative BC

Prem Gill is Chief Executive Officer of Creative BC. The agency is designated by the Province of British Columbia to focus on uniting, sustaining and growing British Columbia’s dynamic and diverse creative sector including motion picture, music and sound recording, interactive and digital media, and magazine and book publishing.

Prem has been named one of Vancouver Magazine’s “Power 50” and listed as one of The Globe and Mail’s 10 Women Who Matter in Film and TV. She brings more than 20 years of experience from the digital media and entertainment industries to her current role as CEO, where she is responsible for delivering a wide range of programs and services that will expand BC’s creative economy to reach its economic and creative potential both at home and globally.

Before Creative BC, Prem spent eight years with TELUS, most recently in the role of Director of Production & Original Programming. Her commitment to the advancement of BC’s creative economy can be seen through her achievements there, including the successful development and launch of the StoryHive program and TELUS’s Optik TV community channel.

For many years, Prem has championed Canadian creativity as a representative and spokesperson to media, industry and government at all levels. Previous roles and responsibilities have included government and regulatory affairs, independent media consultation, cross-platform marketing, communications, research, public affairs and multicultural programming.

Prem is currently Vice-Chair of the National Screen Institute and sits on the Board of Directors for Advantage BC. She is on the Advisory Board of the Women in View Festival, and was previously a board member of the Vancouver International Film Festival.

 
MORGAN YOUNG CEO Quantum Capture Morgan Young is a seasoned AAA game developer and Virtual Reality entrepreneur. He is a passionate, self-driven 3D artist dedicated to producing the highest caliber of digital content, and pushing the medium of Virtual Reality and 3D scanning forward. In his role as CEO of Quantum Capture, Morgan leads his team’s pursuit of developing the highest quality virtual human technology for VR and AR. Morgan and his partners have designed a state of the art photogrammetry and motion capture pipeline in order to create the most believable and realistic 3D Humans possible. The company is now commercializing their unique technology through a middleware solution called Quantum Human which will provide VR/AR content creators an unprecedented ability to put virtual humans into their productions. Morgan’s previous credits include working as a 3D artist at Ubisoft Toronto on blockbuster titles such as Assassin’s Creed Unity and Splinter Cell Blacklist.

MORGAN YOUNG
CEO
Quantum Capture

Morgan Young is a seasoned AAA game developer and Virtual Reality entrepreneur. He is a passionate, self-driven 3D artist dedicated to producing the highest caliber of digital content, and pushing the medium of Virtual Reality and 3D scanning forward.

In his role as CEO of Quantum Capture, Morgan leads his team’s pursuit of developing the highest quality virtual human technology for VR and AR. Morgan and his partners have designed a state of the art photogrammetry and motion capture pipeline in order to create the most believable and realistic 3D Humans possible. The company is now commercializing their unique technology through a middleware solution called Quantum Human which will provide VR/AR content creators an unprecedented ability to put virtual humans into their productions.

Morgan’s previous credits include working as a 3D artist at Ubisoft Toronto on blockbuster titles such as Assassin’s Creed Unity and Splinter Cell Blacklist.

 
AIMEE SCHIER Executive Creative Director CNN Digital Aimee Herr Schier is an Emmy Award-winning Executive Creative Director and Designer. As CNN’s executive creative director, Schier specializes in multimedia and interactive digital products, strategy, branding and conceptual creative development of large-scale multi-platform initiatives. Aimee joined CNN Digital four years ago to head up its innovative Digital Design group and is responsible for expanding CNN Digital’s design approach to product design and marketing, which includes the design for apps, wearable gear and TV integration products such as CNN on AppleTV which was named one of Apple’s Best Apps of 2016. Notably, Schier led a team from CNN editorial, design and product to create a game-changing mobile-first, multimedia channel for Snapchat Discover. As well as the product design for the CNN experience on Google Daydream VR, creating CNN’s first immersive VR experience and bringing the user into the field to experience a news story first hand.  

AIMEE SCHIER
Executive Creative Director
CNN Digital

Aimee Herr Schier is an Emmy Award-winning Executive Creative Director and Designer. As CNN’s executive creative director, Schier specializes in multimedia and interactive digital products, strategy, branding and conceptual creative development of large-scale multi-platform initiatives. Aimee joined CNN Digital four years ago to head up its innovative Digital Design group and is responsible for expanding CNN Digital’s design approach to product design and marketing, which includes the design for apps, wearable gear and TV integration products such as CNN on AppleTV which was named one of Apple’s Best Apps of 2016. Notably, Schier led a team from CNN editorial, design and product to create a game-changing mobile-first, multimedia channel for Snapchat Discover. As well as the product design for the CNN experience on Google Daydream VR, creating CNN’s first immersive VR experience and bringing the user into the field to experience a news story first hand.



 

 
MAXIME ROS CEO & Founder Revinax Maxime is a neurosurgeon attempting to change the way skills are being transmitted. After his residency, he performed fellowships in different towns. This companionship makes him understand how differents the skills were concerning a same procedure. He developed Revinax with Mr Trives to allow surgeons to share their skills, in a new, unique, VR way. They created what they call: "the immersive tutorials." He graduated in medical teaching and is now working on a PhD in teaching science. Revinax has already sold its solution to medical device companies and is partnering with universities. Other industries are now interested in adopting their immersive tutorials.

MAXIME ROS
CEO & Founder
Revinax

Maxime is a neurosurgeon attempting to change the way skills are being transmitted.

After his residency, he performed fellowships in different towns. This companionship makes him understand how differents the skills were concerning a same procedure. He developed Revinax with Mr Trives to allow surgeons to share their skills, in a new, unique, VR way. They created what they call: "the immersive tutorials." He graduated in medical teaching and is now working on a PhD in teaching science. Revinax has already sold its solution to medical device companies and is partnering with universities. Other industries are now interested in adopting their immersive tutorials.

 
DAVID GRATTON CEO Work at Play David has been the CEO of Work at Play, a Vancouver based interactive studio, since 2002. After experiencing the HoloLens in January 2016, David made the decision to pivot his company toward developing Mixed Reality applications and focusing his efforts on establishing Vancouver as Canada's Centre of Excellence for Holographic Computing.  In the last year, David has built two successful HoloLens applications, founded HoloBC in partnership with the BC Tech Association, and established Canada's first collective work space in Vancouver's Railtown district dedicated exclusively to Holographic and Spatial computing companies.

DAVID GRATTON
CEO
Work at Play

David has been the CEO of Work at Play, a Vancouver based interactive studio, since 2002.

After experiencing the HoloLens in January 2016, David made the decision to pivot his company toward developing Mixed Reality applications and focusing his efforts on establishing Vancouver as Canada's Centre of Excellence for Holographic Computing.  In the last year, David has built two successful HoloLens applications, founded HoloBC in partnership with the BC Tech Association, and established Canada's first collective work space in Vancouver's Railtown district dedicated exclusively to Holographic and Spatial computing companies.

 
HRISH LOTHIKAR Co-Founder & CBDO Rogue Initiative Hrish is Co-Founder and Chief Business Development Officer of The Rogue Initiative, a Los Angeles-based entertainment studio composed of award-winning entertainment industry professionals including alumni from Amblin Entertainment, Pixar, Dreamworks Animation, Disney, and Activision Entertainment creating new cinematic interactive virtual reality, feature film, and television content. Hrish was a founding Managing Partner of EastLabs, a seed stage venture capital fund, and the Senior Business Developer/Global Evangelist at Toptal, backed by Andreessen Horowitz. He was previously in venture capital at SpencerTrask Ventures in NYC, an investment banker at HSBC Securities, and at UBS Investment Bank in investment banking/M&A and in global business development at management consulting firm Aon Hewitt.          

HRISH LOTHIKAR
Co-Founder & CBDO
Rogue Initiative

Hrish is Co-Founder and Chief Business Development Officer of The Rogue Initiative, a Los Angeles-based entertainment studio composed of award-winning entertainment industry professionals including alumni from Amblin Entertainment, Pixar, Dreamworks Animation, Disney, and Activision Entertainment creating new cinematic interactive virtual reality, feature film, and television content. Hrish was a founding Managing Partner of EastLabs, a seed stage venture capital fund, and the Senior Business Developer/Global Evangelist at Toptal, backed by Andreessen Horowitz. He was previously in venture capital at SpencerTrask Ventures in NYC, an investment banker at HSBC Securities, and at UBS Investment Bank in investment banking/M&A and in global business development at management consulting firm Aon Hewitt.


 

 

 

 

 

 
RICHARD FENSTER Director, Corporate Strategy BCLC With nearly 20 years experience in the gaming industry, Richard has developed a particular interest in strategy and organizational design and to how organizations are able to positon themselves for renewal and future growth while sustaining current business operations. Today, Richard is responsible for areas of strategic planning and innovation, focused on identifying new growth opportunities across all channels and lines of business, with a particular emphasis on new game content. Richard previously served as BCLC’s Director of Enterprise Digital Services and Director of Product Management &Operations having driven BCLC’s move into the world of internet gaming. He has also held various leadership roles with operational responsibility in the areas of user experience & design, marketing, business intelligence and regulatory compliance.  

RICHARD FENSTER
Director, Corporate Strategy
BCLC

With nearly 20 years experience in the gaming industry, Richard has developed a particular interest in strategy and organizational design and to how organizations are able to positon themselves for renewal and future growth while sustaining current business operations.

Today, Richard is responsible for areas of strategic planning and innovation, focused on identifying new growth opportunities across all channels and lines of business, with a particular emphasis on new game content. Richard previously served as BCLC’s Director of Enterprise Digital Services and Director of Product Management &Operations having driven BCLC’s move into the world of internet gaming. He has also held various leadership roles with operational responsibility in the areas of user experience & design, marketing, business intelligence and regulatory compliance.


 

 
NANCY MOTT Executive Director Vancouver Economic Commission Film and Media Centre As Executive Director of the Film and Media centre, Nancy works strategically to grow the screen-based industry for the City of Vancouver. Her work to strengthen the Vancouver economy includes focusing on foreign direct investment and trade as well as promoting Vancouver in foreign markets worldwide.  Included in her portfolio are film, television, visual effects and animation, games and interactive entertainment. Additionally, Nancy promotes the City of Vancouver as a world-class destination for business opportunities and a city where industry talent can thrive in the screen-based entertainment sector. With her move to the Vancouver Economic Commission in 2011, Nancy brought with her 20 years of experience in the film and television industry in both physical production and business development in film production, visual effects and animation.    

NANCY MOTT
Executive Director
Vancouver Economic Commission Film and Media Centre

As Executive Director of the Film and Media centre, Nancy works strategically to grow the screen-based industry for the City of Vancouver. Her work to strengthen the Vancouver economy includes focusing on foreign direct investment and trade as well as promoting Vancouver in foreign markets worldwide.  Included in her portfolio are film, television, visual effects and animation, games and interactive entertainment. Additionally, Nancy promotes the City of Vancouver as a world-class destination for business opportunities and a city where industry talent can thrive in the screen-based entertainment sector. With her move to the Vancouver Economic Commission in 2011, Nancy brought with her 20 years of experience in the film and television industry in both physical production and business development in film production, visual effects and animation.



 


 

 
ALEXANDER HAQUE Co-Founder Retinad Alexander is the Co-Founder of Retinad — the analytics platform for virtual reality. What does that mean? Analytics are equivalent to the modern compass for VR pioneers; helping filmmakers, creatives and brands define, shape and mould beautiful VR content. Through Retinad, Alexander has worked with dozens of the largest companies in Silicon Valley and indie filmmakers looking to enter VR and is excited to share his insights with you.  

ALEXANDER HAQUE
Co-Founder
Retinad

Alexander is the Co-Founder of Retinad — the analytics platform for virtual reality. What does that mean? Analytics are equivalent to the modern compass for VR pioneers; helping filmmakers, creatives and brands define, shape and mould beautiful VR content. Through Retinad, Alexander has worked with dozens of the largest companies in Silicon Valley and indie filmmakers looking to enter VR and is excited to share his insights with you.



 

 
EUGENIA BERTULIS Assistant Professor, Interaction Design Emily Carr University of Art + Design Eugenia Bertulis is an award-winning industrial designer who has worked as a consultant on medical equipment, biotech devices, and consumer electronics for companies like Microsoft, HP, and Nike. She has designed cooking tools that sell at Crate & Barrel and William-Sonoma, and has managed ID, graphics and advertising design on billion-dollar brands at P&G. Products she has designed sell in 140 countries around the world. She is currently working on a PhD at SFU in philosophy and ethical approaches to consumer product design, and practices contemplative industrial design in slip-cast porcelain.  

EUGENIA BERTULIS
Assistant Professor, Interaction Design
Emily Carr University of Art + Design

Eugenia Bertulis is an award-winning industrial designer who has worked as a consultant on medical equipment, biotech devices, and consumer electronics for companies like Microsoft, HP, and Nike. She has designed cooking tools that sell at Crate & Barrel and William-Sonoma, and has managed ID, graphics and advertising design on billion-dollar brands at P&G. Products she has designed sell in 140 countries around the world. She is currently working on a PhD at SFU in philosophy and ethical approaches to consumer product design, and practices contemplative industrial design in slip-cast porcelain.



 

 
E McNEILL Indie Game Designer Creator of Darknet & Tactera E McNeill is a solo indie game designer from San Diego. He is the creator of the award-winning VR games Darknet, Tactera, and Skylight. He is also the designer of the hit mobile game Auralux and its sequel, Auralux: Constellations.  

E McNEILL
Indie Game Designer
Creator of Darknet & Tactera

E McNeill is a solo indie game designer from San Diego. He is the creator of the award-winning VR games Darknet, Tactera, and Skylight. He is also the designer of the hit mobile game Auralux and its sequel, Auralux: Constellations.



 

 
JB McREE Senior Manager, Product and Developer Marketing HTC VIVE JB McRee is the Senior Manager of Product and Developer Marketing for HTC VIVE. While primarily working with the developer community to evangelize unique stories about HTC VIVE and VIVE Tracker, JB’s efforts impact all aspects of HTC VIVE–including VR content, developer and partner engagement, hardware and software integration, design, and user experience. Since joining HTC in 2010, JB has served in numerous leadership roles that span Product Management, Marketing, Product PR and Design.  Along with a passion for consumer electronics and mobile technologies, JB has deep technical knowledge and market insight into the highly competitive and fast-paced industry of virtual reality Born and raised in Birmingham, Alabama, JB currently lives in Seattle. When not tinkering with HTC VIVE, he can be found cycling throughout the city or hiking alpine trails with his French Bulldog, Ernie. Twitter: @merlinS4

JB McREE
Senior Manager, Product and Developer Marketing
HTC VIVE

JB McRee is the Senior Manager of Product and Developer Marketing for HTC VIVE. While primarily working with the developer community to evangelize unique stories about HTC VIVE and VIVE Tracker, JB’s efforts impact all aspects of HTC VIVE–including VR content, developer and partner engagement, hardware and software integration, design, and user experience.

Since joining HTC in 2010, JB has served in numerous leadership roles that span Product Management, Marketing, Product PR and Design.  Along with a passion for consumer electronics and mobile technologies, JB has deep technical knowledge and market insight into the highly competitive and fast-paced industry of virtual reality

Born and raised in Birmingham, Alabama, JB currently lives in Seattle. When not tinkering with HTC VIVE, he can be found cycling throughout the city or hiking alpine trails with his French Bulldog, Ernie.

Twitter: @merlinS4

 
ANGELA ROBERT Co-Founder & CEO Conquer Mobile Angela co-founded the company with a vision to transform the way people work by effortlessly embracing mobile technology. She leads with effervescent passion and inimitable style – driving an unusual combination of innovation and process efficiency. Angela established her credentials as a software engineer at Scotiabank, IBM and Electronic Arts (EA). At EA she worked on more than 20 games in five years and as Development Director for Skate™ and Skate 2™. She is an active voice in many trade associations including BCTIA, Acetech, Wavefront, LifeSciencesBC and Surrey’s Innovation Boulevard. Angela graduated from University of Waterloo with a Bachelor of Mathematics in Computer Science.

ANGELA ROBERT
Co-Founder & CEO
Conquer Mobile

Angela co-founded the company with a vision to transform the way people work by effortlessly embracing mobile technology. She leads with effervescent passion and inimitable style – driving an unusual combination of innovation and process efficiency.

Angela established her credentials as a software engineer at Scotiabank, IBM and Electronic Arts (EA). At EA she worked on more than 20 games in five years and as Development Director for Skate™ and Skate 2™.

She is an active voice in many trade associations including BCTIA, Acetech, Wavefront, LifeSciencesBC and Surrey’s Innovation Boulevard. Angela graduated from University of Waterloo with a Bachelor of Mathematics in Computer Science.

 
ANDY KLEIN Mixed Reality Designer - HoloLens Microsoft Andy Klein is a real time graphics professional with over 10 years of experience at Microsoft and Electronic Arts.  He is currently focused on mixed reality design for unannounced projects at Microsoft Vancouver.   Andy is the creative lead behind 2016’s Destination: Mars, the world’s first public access multi-user HoloLens experience.  This collaboration between Microsoft and NASA is based on the HoloLens scientist tool currently in use at the Jet Propulsion Laboratory; it enables 8 people to simultaneously walk around and explore the most precise and detailed 3D representation of Martian terrain ever created.  Andy and his team at Microsoft also created 3D holographic captures of Buzz Aldrin and rover driver Erisa Hines to guide attendees through several holographic educational vignettes.  Installed at the Kennedy Space Center, Destination: Mars provides the public with a glimpse of the impact that holograms are having on cutting edge collaborative science.   In Andy’s past work as VFX Director for EA’s Frostbite game engine, he helped build visual effects, tools, and workflows for Star Wars: Battlefront, PGA Tour, Dragon Age, Battlefield, Need for Speed, Plants VS Zombies, and more.  This experience has uniquely equipped him with vast expertise in real time 3D graphics techniques to power the future of human-machine interaction in our increasingly digital lives.  

ANDY KLEIN
Mixed Reality Designer - HoloLens
Microsoft

Andy Klein is a real time graphics professional with over 10 years of experience at Microsoft and Electronic Arts.  He is currently focused on mixed reality design for unannounced projects at Microsoft Vancouver.  

Andy is the creative lead behind 2016’s Destination: Mars, the world’s first public access multi-user HoloLens experience.  This collaboration between Microsoft and NASA is based on the HoloLens scientist tool currently in use at the Jet Propulsion Laboratory; it enables 8 people to simultaneously walk around and explore the most precise and detailed 3D representation of Martian terrain ever created.  Andy and his team at Microsoft also created 3D holographic captures of Buzz Aldrin and rover driver Erisa Hines to guide attendees through several holographic educational vignettes.  Installed at the Kennedy Space Center, Destination: Mars provides the public with a glimpse of the impact that holograms are having on cutting edge collaborative science.  

In Andy’s past work as VFX Director for EA’s Frostbite game engine, he helped build visual effects, tools, and workflows for Star Wars: Battlefront, PGA Tour, Dragon Age, Battlefield, Need for Speed, Plants VS Zombies, and more.  This experience has uniquely equipped him with vast expertise in real time 3D graphics techniques to power the future of human-machine interaction in our increasingly digital lives.

 

 
CRAIG ALLURE CTO + Co-Founder Quantum Capture Craig Alguire is a technical artist and 3D developer with experience in both the indie and AAA sectors. Emerging technology and R&D are his primary passions. As CTO of Quantum Capture, Craig has designed and constructed the company’s state of the art 3D scanning system and Virtual Humans production pipeline capable of producing photorealistic real-time graphics with a specific focus on creating digital humans for VR/AR. Craig was previously the Technical Director at 3Di Solutions before joining the VFX team at Ubisoft Toronto. 3Di were pioneers in interactivity utilizing massive touch-screens and gesture technology for real-time 3D games, TV and installations. At Ubisoft, Craig has shipped Splinter Cell Blacklist, Far Cry 4 and an unannounced title. Since 2008 he has also been a Professor at Centennial College teaching the Unreal Engine and game design in the Game Art and Design program to the next generation of game developers.

CRAIG ALLURE
CTO + Co-Founder
Quantum Capture

Craig Alguire is a technical artist and 3D developer with experience in both the indie and AAA sectors. Emerging technology and R&D are his primary passions. As CTO of Quantum Capture, Craig has designed and constructed the company’s state of the art 3D scanning system and Virtual Humans production pipeline capable of producing photorealistic real-time graphics with a specific focus on creating digital humans for VR/AR. Craig was previously the Technical Director at 3Di Solutions before joining the VFX team at Ubisoft Toronto. 3Di were pioneers in interactivity utilizing massive touch-screens and gesture technology for real-time 3D games, TV and installations. At Ubisoft, Craig has shipped Splinter Cell Blacklist, Far Cry 4 and an unannounced title. Since 2008 he has also been a Professor at Centennial College teaching the Unreal Engine and game design in the Game Art and Design program to the next generation of game developers.

 
ALEX COLGAN Digital Content and Community Lead Leap Motion Alex Colgan is the head of digital content and community at Leap Motion. He holds a Master's degree in social and political thought from the University of Regina.    

ALEX COLGAN
Digital Content and Community Lead
Leap Motion

Alex Colgan is the head of digital content and community at Leap Motion. He holds a Master's degree in social and political thought from the University of Regina.

 


 

 
ATHOMAS GOLDBERG Director Opaque Space Athomas Goldberg is a 20-year veteran of the computer graphics and video game industries specializing in real-time interactive animation and behavior-based AI systems.  He has worked for several major game developers, including Electronic Arts, where he oversaw the architecture and development of ANT, the character animation system currently in use across all of EA’s sports and action titles, as well as Relic Entertainment, Microsoft Studios, Oculus VR, and Epic Games. He continues to provide animation expertise on character-based interactive entertainment and education projects through his company, Lifelike & Believable Animation Design. In his creative practice, Athomas seeks to marry the visual expressivity of modern graphics technologies, including motion capture, procedural animation, stereo 3D projection and virtual / augmented reality with the emotional immediacy of live performance techniques drawn from theatre, dance, circus arts and Bunraku puppetry.  

ATHOMAS GOLDBERG
Director
Opaque Space

Athomas Goldberg is a 20-year veteran of the computer graphics and video game industries specializing in real-time interactive animation and behavior-based AI systems.  He has worked for several major game developers, including Electronic Arts, where he oversaw the architecture and development of ANT, the character animation system currently in use across all of EA’s sports and action titles, as well as Relic Entertainment, Microsoft Studios, Oculus VR, and Epic Games. He continues to provide animation expertise on character-based interactive entertainment and education projects through his company, Lifelike & Believable Animation Design. In his creative practice, Athomas seeks to marry the visual expressivity of modern graphics technologies, including motion capture, procedural animation, stereo 3D projection and virtual / augmented reality with the emotional immediacy of live performance techniques drawn from theatre, dance, circus arts and Bunraku puppetry.


 

 
KEVIN OKE VP Sales + Co-Founder LlamaZoo As co-founder and VP Sales of Victoria-based LlamaZOO Interactive, Kevin is involved in multiple aspects of this award-winning AR/VR educational technology startup. Kevin has worked in software for over 10 years, as an employee, consultant, and founder. He has worked with Fox, Electronic Arts, Sky Sports, Nickelodeon, and others, on 40+ projects. Previously, he founded game development studio Edit Mode, with its debut title fully funded by Sony. He has also written for various publications including Fast Company.          

KEVIN OKE
VP Sales + Co-Founder
LlamaZoo

As co-founder and VP Sales of Victoria-based LlamaZOO Interactive, Kevin is involved in multiple aspects of this award-winning AR/VR educational technology startup.

Kevin has worked in software for over 10 years, as an employee, consultant, and founder. He has worked with Fox, Electronic Arts, Sky Sports, Nickelodeon, and others, on 40+ projects. Previously, he founded game development studio Edit Mode, with its debut title fully funded by Sony. He has also written for various publications including Fast Company.

 


 

 

 

 

 
BARRY PO Senior Director, Product and Business Development NGRAIN Dr. Barry Po is Senior Director, Product and Business Development at NGRAIN, a 3D and artificial intelligence software company based in Vancouver. NGRAIN offers innovative technology that automates the inspection of products, vehicles, and aircraft in aerospace, defence, energy, manufacturing, and healthcare. With a Ph.D. in Computer Science (Human-Computer Interaction) from UBC, he has led product, marketing, and business development for some of the world’s most recognizable brands in 80+ countries. He regularly appears in the press, having appeared in outlets such as Popular Mechanics and Inc Magazine, mentors budding entrepreneurs and innovators, and serves on the advisory boards of several organizations.  

BARRY PO
Senior Director, Product and Business Development
NGRAIN

Dr. Barry Po is Senior Director, Product and Business Development at NGRAIN, a 3D and artificial intelligence software company based in Vancouver. NGRAIN offers innovative technology that automates the inspection of products, vehicles, and aircraft in aerospace, defence, energy, manufacturing, and healthcare. With a Ph.D. in Computer Science (Human-Computer Interaction) from UBC, he has led product, marketing, and business development for some of the world’s most recognizable brands in 80+ countries. He regularly appears in the press, having appeared in outlets such as Popular Mechanics and Inc Magazine, mentors budding entrepreneurs and innovators, and serves on the advisory boards of several organizations.
 

 
BILL TANZOLA Senior Princple Accenture Technology Bill is a Senior Principle within Accenture’s Technology Consulting practice.  He has twenty years of experience in Communications, Media and High Tech market working with clients in North America, the Middle East and Asia.  Currently, Bill focuses on developing Accenture’s Digital Network Deployment practice in Canada.  His research areas include SDN, NFV, AI, HPC as well as AR and VR technologies.  Bill received his BSFS from Georgetown University School of Foreign Service and his MA from The Johns Hopkins University School of Advanced International Studies.    

BILL TANZOLA
Senior Princple
Accenture Technology

Bill is a Senior Principle within Accenture’s Technology Consulting practice.  He has twenty years of experience in Communications, Media and High Tech market working with clients in North America, the Middle East and Asia.  Currently, Bill focuses on developing Accenture’s Digital Network Deployment practice in Canada.  His research areas include SDN, NFV, AI, HPC as well as AR and VR technologies.  Bill received his BSFS from Georgetown University School of Foreign Service and his MA from The Johns Hopkins University School of Advanced International Studies.
 

 

 
CHRIS CHAMBERS CEO Serious Simulations Serious Simulations, LLC designs and manufactures professional grade virtual reality (VR) immersive systems with complete human motion interfaces that enable the highest quality immersive experiences for high quality entertainment and training of military, law enforcement, emergency response, sports, and commercial/industrial tasks. We design and assemble custom head and helmet mounted displays and have pioneered wireless virtual reality techniques with the lowest latency delivery of uncompressed video in the world. We also offer complete training suites that use custom-made hardware and software components for specific skill training needs. Unique capabilities include experience with motion tracking systems, wireless communications devices, display technologies and commercial game engines.

CHRIS CHAMBERS
CEO
Serious Simulations

Serious Simulations, LLC designs and manufactures professional grade virtual reality (VR) immersive systems with complete human motion interfaces that enable the highest quality immersive experiences for high quality entertainment and training of military, law enforcement, emergency response, sports, and commercial/industrial tasks. We design and assemble custom head and helmet mounted displays and have pioneered wireless virtual reality techniques with the lowest latency delivery of uncompressed video in the world. We also offer complete training suites that use custom-made hardware and software components for specific skill training needs. Unique capabilities include experience with motion tracking systems, wireless communications devices, display technologies and commercial game engines.

 
BOB WONG Vice President+ Acting BC Film Commissioner Creative BC After working for several years for a chartered accounting firm in Vancouver, Robert joined BC Film + Media (now Creative BC) where he is currently the Vice President and Acting Film Commissioner. Robert joined the staff just prior to the launch of the film and television tax credit program in 1998, and has since played an integral role in the evolution of British Columbia’s film and television tax policy, including the recent enhancements to the tax credit program.He is responsible for all administrative aspects of Film Incentive BC (FIBC), the Production Services Tax Credit (PSTC), and development funding programs.  As Acting Film Commissioner, he is tasked with marketing British Columbia as a destination of choice for projects and companies looking for a world class production centre.      

BOB WONG
Vice President+ Acting BC Film Commissioner
Creative BC

After working for several years for a chartered accounting firm in Vancouver, Robert joined BC Film + Media (now Creative BC) where he is currently the Vice President and Acting Film Commissioner. Robert joined the staff just prior to the launch of the film and television tax credit program in 1998, and has since played an integral role in the evolution of British Columbia’s film and television tax policy, including the recent enhancements to the tax credit program.He is responsible for all administrative aspects of Film Incentive BC (FIBC), the Production Services Tax Credit (PSTC), and development funding programs.  As Acting Film Commissioner, he is tasked with marketing British Columbia as a destination of choice for projects and companies looking for a world class production centre.

 

 








 

 
MASARU "NOGI" OHNOGI Head of Global Business Development gumi Inc. Nogi is head of Global Business Development of gumi Inc., one of Japan's leading mobile gaming companies, listed within the 1st section of the Tokyo Stock Exchange. gumi founded $50M size VR fund called The Venture Reality Fund with local General Partner in Silicon Valley which focuses sedd or early stage startups and Tokyo VR Startups/Seoul VR Startups which organizes the first VR incubation programs in Tokyo/Seoul and Japan's top VR community. Nogi is a 15-year veteran of international business, he has been instrumental to the acceleration of gumi's overseas business outside of Japan that now accurately contributes nearly half of worldwide revenues. Nogi was the former CEO of gumi Korea and the CEO of GCREST America, a provider of PC and mobile social games.      

MASARU "NOGI" OHNOGI
Head of Global Business Development
gumi Inc.

Nogi is head of Global Business Development of gumi Inc., one of Japan's leading mobile gaming companies, listed within the 1st section of the Tokyo Stock Exchange. gumi founded $50M size VR fund called The Venture Reality Fund with local General Partner in Silicon Valley which focuses sedd or early stage startups and Tokyo VR Startups/Seoul VR Startups which organizes the first VR incubation programs in Tokyo/Seoul and Japan's top VR community. Nogi is a 15-year veteran of international business, he has been instrumental to the acceleration of gumi's overseas business outside of Japan that now accurately contributes nearly half of worldwide revenues. Nogi was the former CEO of gumi Korea and the CEO of GCREST America, a provider of PC and mobile social games.
 

 

 

 
JESS ENGEL Director of Original Content Within Jess Engel recently joined Within as Director of Original Content where she works alongside Chris Milk and Aaron Koblin to create extraordinary story-driven experiences in virtual reality. Within recently premiered the groundbreaking interactive project, Life of Us, at Sundance 2017. This shared VR journey explores the communal and creative possibilities of VR. Within has also recently launched The Possible, a live action series in partnership with GE And Mashable. They are currently developing an array of VR experiences with top creators across music, film, animation, and interactive that continue to push the boundaries of this exciting medium. Before joining Within, Jess was producing both branded and original VR content in New York. Prior to her work in VR, she was the Creative Executive at Electric City Entertainment in Los Angeles, where she worked on critically acclaimed independent firms. Jess is a 2016 Sundance New Frontier Fellow.

JESS ENGEL
Director of Original Content
Within

Jess Engel recently joined Within as Director of Original Content where she works alongside Chris Milk and Aaron Koblin to create extraordinary story-driven experiences in virtual reality.

Within recently premiered the groundbreaking interactive project, Life of Us, at Sundance 2017. This shared VR journey explores the communal and creative possibilities of VR. Within has also recently launched The Possible, a live action series in partnership with GE And Mashable. They are currently developing an array of VR experiences with top creators across music, film, animation, and interactive that continue to push the boundaries of this exciting medium.

Before joining Within, Jess was producing both branded and original VR content in New York. Prior to her work in VR, she was the Creative Executive at Electric City Entertainment in Los Angeles, where she worked on critically acclaimed independent firms. Jess is a 2016 Sundance New Frontier Fellow.

 
KELLY KANDLE VR Executive Producer MediaMonks Kelly Kandle is a VR Executive Producer at global production powerhouse MediaMonks Los Angeles outpost. She's produced content for Sony Pictures Television, MTV, Conde Nast Traveler, Gatorade, United Airlines, Land Rover and Time Inc. Studios. Kelly's also produced music videos for numerous artists, including Jay-Z, Beyonce, Kanye West, Jack White, Lil Wayne, Nicki Minaj and Chris Brown, among others.    

KELLY KANDLE
VR Executive Producer
MediaMonks

Kelly Kandle is a VR Executive Producer at global production powerhouse MediaMonks Los Angeles outpost. She's produced content for Sony Pictures Television, MTV, Conde Nast Traveler, Gatorade, United Airlines, Land Rover and Time Inc. Studios. Kelly's also produced music videos for numerous artists, including Jay-Z, Beyonce, Kanye West, Jack White, Lil Wayne, Nicki Minaj and Chris Brown, among others.
 




 

 
BRIAN ROTH VP Sales Immersv Brian is a 12 year advertising technology veteran with a passion for emerging digital platforms and media.  As VP of Sales at Immersv, Brian helps virtual reality publishers with monetization, and also helps brands, ad agencies, and content developers utilize emerging media channels to reach active VR consumers.  Prior to Immersv Brian has led Sales and Business Development efforts for early-stage digital media startups.    

BRIAN ROTH
VP Sales
Immersv

Brian is a 12 year advertising technology veteran with a passion for emerging digital platforms and media.  As VP of Sales at Immersv, Brian helps virtual reality publishers with monetization, and also helps brands, ad agencies, and content developers utilize emerging media channels to reach active VR consumers.  Prior to Immersv Brian has led Sales and Business Development efforts for early-stage digital media startups.

 


 

 
EDOARDO DE MARTIN Director Microsoft Vancouver Edoardo De Martin is the Director of Microsoft Vancouver, the company’s sole Canadian development center and one of six worldwide. He plays a key role in global operations, overseeing site strategy. Graduating from SFU with a double major in Economics & Geography, his skill in putting culture first to build profitable, productive teams has been at the heart of his more than two decades in technology. A British Columbian by birth, De Martin launched his career in telecommunications before transitioning to successive roles in video games that would see him deliver the franchise leading, number one selling game worldwide, Need for Speed Underground, and become a voice for operational excellence within the industry and earn back-to-back ‘Best Company’ honours for Next Level Games. In 2010, De Martin joined Microsoft to lead HoloLens development. After six years working between Redmond and Vancouver, he was named site leader for the new global development centre in the fall of 2015. Today, De Martin lends his expertise to organizations shaping the local ecosystem. As an advocate for Vancouver’s tech industry, he seeks opportunities to drive action around the city’s position in the global marketplace. De Martin is also a sought-after speaker, with his real-world stories on the highs and lows of development circling around one central theme – people.

EDOARDO DE MARTIN
Director
Microsoft Vancouver

Edoardo De Martin is the Director of Microsoft Vancouver, the company’s sole Canadian development center and one of six worldwide. He plays a key role in global operations, overseeing site strategy.

Graduating from SFU with a double major in Economics & Geography, his skill in putting culture first to build profitable, productive teams has been at the heart of his more than two decades in technology. A British Columbian by birth, De Martin launched his career in telecommunications before transitioning to successive roles in video games that would see him deliver the franchise leading, number one selling game worldwide, Need for Speed Underground, and become a voice for operational excellence within the industry and earn back-to-back ‘Best Company’ honours for Next Level Games.

In 2010, De Martin joined Microsoft to lead HoloLens development. After six years working between Redmond and Vancouver, he was named site leader for the new global development centre in the fall of 2015. Today, De Martin lends his expertise to organizations shaping the local ecosystem. As an advocate for Vancouver’s tech industry, he seeks opportunities to drive action around the city’s position in the global marketplace. De Martin is also a sought-after speaker, with his real-world stories on the highs and lows of development circling around one central theme – people.

 
CHAD EIKHOFF CEO & Founder TRICK 3D Chad Eikhoff is the CEO and founder of TRICK 3D, an Atlanta-based media studio specializing in the creation of virtual worlds through 3D animation and virtual reality (VR). Chad and his teams focus on creating high-quality virtual worlds and sets, leading-edge VR and AR content and experiences, character animations, photo-real architectural visualizations and more. As a filmmaker, Chad has produced and directed several originals – most notably the hit animated holiday special, “An Elf’s Story.” Today, Chad applies his creative energies to serving as a VR and AR innovation partner for Fortune 100 and entertainment companies across the globe. TRICK 3D’s brand roster includes leaders such as AT&T, Aflac, Delta Air Lines and more as well as entertainment giants such as Turner Broadcasting System, CBS and others. Chad is also spearheading Georgia VR in partnership with the Metro Atlanta Chamber of Commerce – a brain trust dedicated to furthering VR and AR innovation throughout the state of Georgia.

CHAD EIKHOFF
CEO & Founder
TRICK 3D

Chad Eikhoff is the CEO and founder of TRICK 3D, an Atlanta-based media studio specializing in the creation of virtual worlds through 3D animation and virtual reality (VR). Chad and his teams focus on creating high-quality virtual worlds and sets, leading-edge VR and AR content and experiences, character animations, photo-real architectural visualizations and more. As a filmmaker, Chad has produced and directed several originals – most notably the hit animated holiday special, “An Elf’s Story.”

Today, Chad applies his creative energies to serving as a VR and AR innovation partner for Fortune 100 and entertainment companies across the globe. TRICK 3D’s brand roster includes leaders such as AT&T, Aflac, Delta Air Lines and more as well as entertainment giants such as Turner Broadcasting System, CBS and others. Chad is also spearheading Georgia VR in partnership with the Metro Atlanta Chamber of Commerce – a brain trust dedicated to furthering VR and AR innovation throughout the state of Georgia.

 
HOWARD SCHARGEL Senior Experience Design Architect Level 11 Howard has been honing his passion for 3D and continuously pushing the envelop in creating spatial experiences for the past 30 years in the fields of Visualization, Post-Production, Game Development and Experience/Interaction Design.  More recently, he has worked on several MR/VR/AR platforms, across many different industry verticals including: Architecture, Engineering, Construction (AEC), Healthcare, Medical, Automotive, Aerospace, Retail, Robotics and Education. Working in Microsoft Analog R&D, he created many of the first “holograms” for the HoloLens announcement and launch, and worked closely with the Microsoft Showcase team and Fortune 50 clients to produce some of the first HoloLens Enterprise Experiences including: Lowes, PACCAR, and Stanford Medical School Holographic Experiences.  He currently leads the MR/VR/AR initiative for Level 11 in Seattle Washington, working on innovative, bleeding-edge, stealth projects for global leaders of industries, and is Inaugural President of the VR/AR Association: Seattle Chapter.

HOWARD SCHARGEL
Senior Experience Design Architect
Level 11

Howard has been honing his passion for 3D and continuously pushing the envelop in creating spatial experiences for the past 30 years in the fields of Visualization, Post-Production, Game Development and Experience/Interaction Design. 

More recently, he has worked on several MR/VR/AR platforms, across many different industry verticals including: Architecture, Engineering, Construction (AEC), Healthcare, Medical, Automotive, Aerospace, Retail, Robotics and Education. Working in Microsoft Analog R&D, he created many of the first “holograms” for the HoloLens announcement and launch, and worked closely with the Microsoft Showcase team and Fortune 50 clients to produce some of the first HoloLens Enterprise Experiences including: Lowes, PACCAR, and Stanford Medical School Holographic Experiences. 

He currently leads the MR/VR/AR initiative for Level 11 in Seattle Washington, working on innovative, bleeding-edge, stealth projects for global leaders of industries, and is Inaugural President of the VR/AR Association: Seattle Chapter.

 
PETE MOSS VR Dude and Lead Developer, Creative Content Studio Unity Technologies Pete Moss has a deep interest in human perception and how it is mediated by technology. His technical background is based in computer vision and audio DSP. As a software engineer with degrees in Electronic Music and Tech Art, he has consistently worked towards advancing the cutting edge of perceptual systems and compelling content. He was the VR Dude at Unity Technologies for several years, kickstarting the new VR/AR/XR revolution within the company. Prior to that, he explored VR and immersive use of mobile tech doing contracts for manufacturing and military use, as well as the critical area of Games for Health.

PETE MOSS
VR Dude and Lead Developer, Creative Content Studio
Unity Technologies

Pete Moss has a deep interest in human perception and how it is mediated by technology. His technical background is based in computer vision and audio DSP. As a software engineer with degrees in Electronic Music and Tech Art, he has consistently worked towards advancing the cutting edge of perceptual systems and compelling content. He was the VR Dude at Unity Technologies for several years, kickstarting the new VR/AR/XR revolution within the company. Prior to that, he explored VR and immersive use of mobile tech doing contracts for manufacturing and military use, as well as the critical area of Games for Health.

 
AARON HILTON President Steampunk Digital Aaron is the president of Steampunk Digital, and has deep roots in user experience design, game creation, real-time visual effects, VR and 3D engines. He is the founder of the VanVR Meetup that runs monthly events and promotes the VR creative scene. Chairman and co-founder of Conquer Mobile. He holds a Bachelor of Computer Science from University of Victoria, was the founding developer of the LACIR adaptive optics research platform and multi-touch adaptive surface editing systems.  When he’s not modelling the latest wireless VR headset, Aaron can be found tinkering with electronics, throwing people with Aikido chop-chops, or riding a horse.  

AARON HILTON
President
Steampunk Digital

Aaron is the president of Steampunk Digital, and has deep roots in user experience design, game creation, real-time visual effects, VR and 3D engines. He is the founder of the VanVR Meetup that runs monthly events and promotes the VR creative scene. Chairman and co-founder of Conquer Mobile. He holds a Bachelor of Computer Science from University of Victoria, was the founding developer of the LACIR adaptive optics research platform and multi-touch adaptive surface editing systems.  When he’s not modelling the latest wireless VR headset, Aaron can be found tinkering with electronics, throwing people with Aikido chop-chops, or riding a horse.


 

 
COLIN KATAGIRI Technology Program Developer foundry10 Colin Katagiri is the Technology Program Developer for foundry10, an educational research organization based in Seattle. Over the past two years, he has worked with students and educators around the world to bring virtual reality to unique educational settings and explore various applications across different subject areas. He has enabled passionate individuals to share VR with their communities and explore this exciting platform for applications that reach beyond the classroom.

COLIN KATAGIRI
Technology Program Developer
foundry10

Colin Katagiri is the Technology Program Developer for foundry10, an educational research organization based in Seattle. Over the past two years, he has worked with students and educators around the world to bring virtual reality to unique educational settings and explore various applications across different subject areas. He has enabled passionate individuals to share VR with their communities and explore this exciting platform for applications that reach beyond the classroom.

 
BILL TAM President & CEO BC Tech Association Bill Tam has been an entrepreneur and startup advisor for over 20 years. In 2010, he joined BC Tech Association as a founding Growth Program mentor, advising startup and growth-stage firms. Prior to BC Tech Association, Bill was CEO of EQO Communications, a mobile app startup, a Partner at SpringBank TechVentures, an early-stage VC firm, and a founding executive at MetroNet – one of most successful telecom startups in Canada. Bill has held senior positions at AT&T, Rogers, and Bell Canada. He currently lends his expertise as an industry advisor for BCNet, Simon Fraser University and UBC and volunteers his time supporting students and aspiring entrepreneurs.      

BILL TAM
President & CEO
BC Tech Association

Bill Tam has been an entrepreneur and startup advisor for over 20 years. In 2010, he joined BC Tech Association as a founding Growth Program mentor, advising startup and growth-stage firms. Prior to BC Tech Association, Bill was CEO of EQO Communications, a mobile app startup, a Partner at SpringBank TechVentures, an early-stage VC firm, and a founding executive at MetroNet – one of most successful telecom startups in Canada. Bill has held senior positions at AT&T, Rogers, and Bell Canada. He currently lends his expertise as an industry advisor for BCNet, Simon Fraser University and UBC and volunteers his time supporting students and aspiring entrepreneurs.

 



 


 

 
MICHAEL HILDEBRAND Emerging Technology Strategist Boeing Michael studied at Purdue University in Indiana, receiving his BS in Mechanical Engineering and minored in Electrical and Computer Engineering. Graduating in summer 2015, he’s been with the Boeing Company for 2 years, all spent in Digital Aviation with the Mobile Solutions team. While his teammates focus on digital apps, products and services for the aviation industry, Michael focuses exclusively on emerging technology strategy and development. Past projects and research topics include smartwatches, drones, Google Glass, HTC Vive, and Microsoft HoloLens. Recently his efforts have focused around using immersive reality to improve Boeing training efforts. He enjoys spending time at church, with friends and family, hiking, and playing sports. He is 1 of 7 children and has lived all over the U.S., including several years in Strasbourg, France.  

MICHAEL HILDEBRAND
Emerging Technology Strategist
Boeing

Michael studied at Purdue University in Indiana, receiving his BS in Mechanical Engineering and minored in Electrical and Computer Engineering. Graduating in summer 2015, he’s been with the Boeing Company for 2 years, all spent in Digital Aviation with the Mobile Solutions team. While his teammates focus on digital apps, products and services for the aviation industry, Michael focuses exclusively on emerging technology strategy and development. Past projects and research topics include smartwatches, drones, Google Glass, HTC Vive, and Microsoft HoloLens. Recently his efforts have focused around using immersive reality to improve Boeing training efforts. He enjoys spending time at church, with friends and family, hiking, and playing sports. He is 1 of 7 children and has lived all over the U.S., including several years in Strasbourg, France.

 

 
MARIA LANTIN Director of the Stereoscopic 3D Centre Emily Carr University of Art + Design Maria Lantin is the Director of the Stereoscopic 3D Centre at Emily Carr University of Art + Design. She has a deep interest in space and movement both physical and metaphorical, and this is woven through her work in immersive media and interaction. She takes pleasure in scanning the technological horizon for trends in human fascination – what is grabbing our attention and why. Formative experiences include a BSc and PhD in Computing Science (Dalhousie University and Simon Fraser University), a wonderful stint at Mainframe Entertainment working on the first ever stereoscopic animation for the IMAX screen (it never made it to the screen but it was amazing), three fantastic years at the ground-breaking Banff New Media Institute’s Advanced Art and Technology (A.R.T) labs, and now heading into ten years at Emily Carr University’s Intersections Digital Studios. Her curiosity is currently directed at Virtual and Augmented Reality for art making and communication. Dr. Lantin’s current research is in the design of virtual environments from the point of view of objects, incorporating object-oriented ontology into design techniques and implementation. This research takes a broad view of objects from representational to abstract and procedural, with an interest in their conception, nascence, transformations, connections, and death. Another related interest is in language, movement, and performance with and within virtual worlds — designing new social and poetic experiences for dancers, actors, writers, and audiences.  

MARIA LANTIN
Director of the Stereoscopic 3D Centre
Emily Carr University of Art + Design

Maria Lantin is the Director of the Stereoscopic 3D Centre at Emily Carr University of Art + Design. She has a deep interest in space and movement both physical and metaphorical, and this is woven through her work in immersive media and interaction. She takes pleasure in scanning the technological horizon for trends in human fascination – what is grabbing our attention and why. Formative experiences include a BSc and PhD in Computing Science (Dalhousie University and Simon Fraser University), a wonderful stint at Mainframe Entertainment working on the first ever stereoscopic animation for the IMAX screen (it never made it to the screen but it was amazing), three fantastic years at the ground-breaking Banff New Media Institute’s Advanced Art and Technology (A.R.T) labs, and now heading into ten years at Emily Carr University’s Intersections Digital Studios. Her curiosity is currently directed at Virtual and Augmented Reality for art making and communication.

Dr. Lantin’s current research is in the design of virtual environments from the point of view of objects, incorporating object-oriented ontology into design techniques and implementation. This research takes a broad view of objects from representational to abstract and procedural, with an interest in their conception, nascence, transformations, connections, and death. Another related interest is in language, movement, and performance with and within virtual worlds — designing new social and poetic experiences for dancers, actors, writers, and audiences.
 

 
MICHAEL ALMERARIS Global VR/AR Gaming and Store Lead Google Michael leads Google's VR/AR Gaming and Partnerships for Daydream and Tango rolling out to digital storefronts. Over his 6-year span at Google, he has also worked on Mobile Partnerships and on the Product team for Mobile Search. Prior to Google, he was in Investment Banking covering gaming and tech. He received his MBA from UCLA Anderson School of Management.        

MICHAEL ALMERARIS
Global VR/AR Gaming and Store Lead
Google

Michael leads Google's VR/AR Gaming and Partnerships for Daydream and Tango rolling out to digital storefronts. Over his 6-year span at Google, he has also worked on Mobile Partnerships and on the Product team for Mobile Search. Prior to Google, he was in Investment Banking covering gaming and tech. He received his MBA from UCLA Anderson School of Management.

 

 

 

 

 
EMRE DENIZ Director Opaque Space Emre Deniz has been working in Virtual Reality for the past four years, being one of the first developers in Australia to work on the HTC Vive as well as having worked as both lead game designer and artist on multiple projects in Virtual, Augmented and Mobile experiences. Emre has previously worked with international partners such as Microsoft, Google and Epic on projects such as the award winning Virtual Dementia Experience, Kinect for Unreal and the internationally recognized Earthlight.

EMRE DENIZ
Director
Opaque Space

Emre Deniz has been working in Virtual Reality for the past four years, being one of the first developers in Australia to work on the HTC Vive as well as having worked as both lead game designer and artist on multiple projects in Virtual, Augmented and Mobile experiences. Emre has previously worked with international partners such as Microsoft, Google and Epic on projects such as the award winning Virtual Dementia Experience, Kinect for Unreal and the internationally recognized Earthlight.

 
JAMES HURSTHOUSE Interactive + Technology Entrepreneur + Consultant Opaque Space As Executive Director at DigiBC, James Hursthouse is responsible for guiding the association's mission to promote, support and accelerate the growth of British Columbia's interactive and digital media industry to the benefit of current and future generations. DigiBC's membership is comprised of companies at which creative and technology meet. This includes video game, animation, and visual effects studios, as well as the technology enablers and service providers who all work to help grow the creative technology economy in the province. James is a seasoned interactive and game technology entrepreneur, until recently the CEO at Roadhouse Interactive, an independent games company focusing on mobile free-to-play and VR. He is currently consulting with a number of companies and organizations across the interactive and digital media space. A UK national, now living in Vancouver, BC, he spent 15 years in Japan prior to moving to Canada and is fluent in Japanese.  

JAMES HURSTHOUSE
Interactive + Technology Entrepreneur + Consultant
Opaque Space

As Executive Director at DigiBC, James Hursthouse is responsible for guiding the association's mission to promote, support and accelerate the growth of British Columbia's interactive and digital media industry to the benefit of current and future generations. DigiBC's membership is comprised of companies at which creative and technology meet. This includes video game, animation, and visual effects studios, as well as the technology enablers and service providers who all work to help grow the creative technology economy in the province. James is a seasoned interactive and game technology entrepreneur, until recently the CEO at Roadhouse Interactive, an independent games company focusing on mobile free-to-play and VR. He is currently consulting with a number of companies and organizations across the interactive and digital media space. A UK national, now living in Vancouver, BC, he spent 15 years in Japan prior to moving to Canada and is fluent in Japanese.


 

 
NATHAN PETTYJOHN CEO Aisle411 Nathan Pettyjohn is a technology entrepreneur with experience building teams in marketing, advertising, sales and mobile technology, and is currently the  Founder & President of the VR/AR Association - a global community of the leaders in virtual reality and augmented reality. The association is designed to foster research and industry case studies and help promote and connect member companies and individuals across all verticals of the marketplace.    Nathan is also the CEO of Aisle411, a global leading indoor location and mobile software company serving some of the world's largest retailers and brands. Aisle411 was an early augmented reality development partner of Google’s Tango solution in 2014, and now offering 3D AR navigation solutions for leading retailers.   Nathan speaks frequently on the subjects of indoor location services, augmented reality, virtual reality, mobile platforms and commerce and has been featured on CNBC, The Wall Street Journal, The New York Times, USA Today, Bloomberg and TechCrunch.  

NATHAN PETTYJOHN
CEO
Aisle411

Nathan Pettyjohn is a technology entrepreneur with experience building teams in marketing, advertising, sales and mobile technology, and is currently the  Founder & President of the VR/AR Association - a global community of the leaders in virtual reality and augmented reality. The association is designed to foster research and industry case studies and help promote and connect member companies and individuals across all verticals of the marketplace.
 
 Nathan is also the CEO of Aisle411, a global leading indoor location and mobile software company serving some of the world's largest retailers and brands. Aisle411 was an early augmented reality development partner of Google’s Tango solution in 2014, and now offering 3D AR navigation solutions for leading retailers.
 
Nathan speaks frequently on the subjects of indoor location services, augmented reality, virtual reality, mobile platforms and commerce and has been featured on CNBC, The Wall Street Journal, The New York Times, USA Today, Bloomberg and TechCrunch.

 

 
TIM PORTER CTO IDEGO With more than nine years in the entertainment industry, a strong foundation in art, along with a mind sharp for technical details, Timothy Porter wants to change the perspective on how technology can solve real problems. Often described as an efficiency expert, he excels at creating unified systems that enable intuitive and collaborative workflows for projects. He focuses on streamlining pipelines, optimizing on multiple platforms, and creating tools that allow for a great overarching view. Using lessons learned from early-career gaming roles to develop custom methodologies that bridge industry gaps, he will help create the paradigms that will shape the market for bleeding edge technology. He co-owns Underminer Studios with his wife; they are using technology for the betterment of the world.

TIM PORTER
CTO
IDEGO

With more than nine years in the entertainment industry, a strong foundation in art, along with a mind sharp for technical details, Timothy Porter wants to change the perspective on how technology can solve real problems. Often described as an efficiency expert, he excels at creating unified systems that enable intuitive and collaborative workflows for projects. He focuses on streamlining pipelines, optimizing on multiple platforms, and creating tools that allow for a great overarching view. Using lessons learned from early-career gaming roles to develop custom methodologies that bridge industry gaps, he will help create the paradigms that will shape the market for bleeding edge technology. He co-owns Underminer Studios with his wife; they are using technology for the betterment of the world.

 
RAY WALIA CEO Victory Square Ventures Ray Walia is a serial entrepreneur with over 20 years of experience in both the entertainment and technology sectors. Ray founded Launch Academy, Vancouver’s leading entrepreneurship facility, which has hosted more than 450 startups that have raised over $80 Million in funding. In 2015 Ray co-founded Victory Square, a startup studio with a focus on sports and entertainment technology companies. Ray was named Entrepreneur Mentor of the Year for 2014 and 2015, BIV Top Forty Under 40, and was selected to represent Canada at the G20 Young Entrepreneurs Summit and by the U.S. Department of State.  

RAY WALIA
CEO
Victory Square Ventures

Ray Walia is a serial entrepreneur with over 20 years of experience in both the entertainment and technology sectors. Ray founded Launch Academy, Vancouver’s leading entrepreneurship facility, which has hosted more than 450 startups that have raised over $80 Million in funding. In 2015 Ray co-founded Victory Square, a startup studio with a focus on sports and entertainment technology companies. Ray was named Entrepreneur Mentor of the Year for 2014 and 2015, BIV Top Forty Under 40, and was selected to represent Canada at the G20 Young Entrepreneurs Summit and by the U.S. Department of State.


 

 
NIKOLAS BADMINTON Futurist www.nikolasbadminton.com Nikolas is a world-respected futurist speaker, author, and researcher. He wows audiences with keynote speeches on the impact of exponential technologies including: Virtual, Augmented and Mixed Reality; Work Productivity; The Sharing Economy; Autonomous Transportation; Smart Cities; Education; The Future of AI integrated with Life and Business; and Predictions for humanity from 2017 to 2030, and beyond. Nikolas regularly appears on the BBC, CBC, CTV, Global News, VICE, and writes for the Techcrunch, Huffington Post, Forbes, Venturebeat, Betakit, TechVibes, Business.com, and other media.  

NIKOLAS BADMINTON
Futurist
www.nikolasbadminton.com

Nikolas is a world-respected futurist speaker, author, and researcher. He wows audiences with keynote speeches on the impact of exponential technologies including: Virtual, Augmented and Mixed Reality; Work Productivity; The Sharing Economy; Autonomous Transportation; Smart Cities; Education; The Future of AI integrated with Life and Business; and Predictions for humanity from 2017 to 2030, and beyond. Nikolas regularly appears on the BBC, CBC, CTV, Global News, VICE, and writes for the Techcrunch, Huffington Post, Forbes, Venturebeat, Betakit, TechVibes, Business.com, and other media.



 

 
ANDREA REIMER Councillor City of Vancouver Councillor Andrea Reimer has led the City of Vancouver's award-winning efforts to be the Greenest City in the world by 2020 and was instrumental in Vancouver becoming the first major city in North America to commit to 100% Renewable Energy. First elected to Council in 2008 with Mayor Gregor Robertson, Ms. Reimer previously was elected to the Vancouver School Board under the Green Party banner, a first in Canada. She was Vancouver’s first permanent Deputy Mayor and currently chairs the City’s Policy and Strategic Priorities Committee. Ms. Reimer is also appointed to Metro Vancouver Regional District board, where we serves as the Vice Chair of the Climate Action Committee and a member of the Regional Planning Committee . Nationally, she sits on the Green Municipal Fund Council which awards federal dollars for green infrastructure. Prior to being elected, Ms. Reimer ran the largest membership-based environment group in Canada. She has won a number of notable awards including the Queens Diamond Jubilee Medal and the World Green Building Council Chairman’s Award. She was also chosen as one of the first Canadians to be trained by Al Gore for his Inconvenient Truth presentation.

ANDREA REIMER
Councillor
City of Vancouver

Councillor Andrea Reimer has led the City of Vancouver's award-winning efforts to be the Greenest City in the world by 2020 and was instrumental in Vancouver becoming the first major city in North America to commit to 100% Renewable Energy.

First elected to Council in 2008 with Mayor Gregor Robertson, Ms. Reimer previously was elected to the Vancouver School Board under the Green Party banner, a first in Canada. She was Vancouver’s first permanent Deputy Mayor and currently chairs the City’s Policy and Strategic Priorities Committee.

Ms. Reimer is also appointed to Metro Vancouver Regional District board, where we serves as the Vice Chair of the Climate Action Committee and a member of the Regional Planning Committee . Nationally, she sits on the Green Municipal Fund Council which awards federal dollars for green infrastructure.

Prior to being elected, Ms. Reimer ran the largest membership-based environment group in Canada. She has won a number of notable awards including the Queens Diamond Jubilee Medal and the World Green Building Council Chairman’s Award. She was also chosen as one of the first Canadians to be trained by Al Gore for his Inconvenient Truth presentation.